GENERAL TERMS AND CONDITIONS
These Terms and Conditions are effective from 23/01/2023. Version 2023.01.
All previous versions of the Terms and Conditions are considered null and void.
Pari-Tech (CY) Ltd (hereinafter the “Company”) holds a valid Betting License in Cyprus under the laws and/or regulations of the National Betting Authority with no. B0013, and legally operates under the brand name “Parimatch”.
1. Main terms and definitions
• Betting company hereinafter referred to as “we”, “our”, “us”, – Pari – Tech (CY) Limited, a Cyprus company with registered number HE 321276 and registered address at 22 Larnakos, 4th Floor, Office 401A, Aglantzia, 2101 Nicosia operating website www.parimatch.com.cy (hereinafter referred to as the “Website”) for provision of online betting services, and which activities are licensed and regulated by the National Betting Authority of Cyprus (NBA) under Class B bookmaker’s license No. B013 was issued on October 5, 2021.
• Client (player), also referred to as “you”, – a person who is OVER 18 YEARS OLD and is registered as a player at the recever’s website and makes a wager with the Betting company. Any person who is UNDER 18 YEARS OLD is prohibided to sign up and bet with the Betting Company.
• Bet/Wager – agreement between the Client and the Betting company under which the Client undertakes obligation to place certain amount of funds at stake on the event with undefined result according to the rules set by the Betting company. The wagers are accepted in accordance with these Terms and Conditions and odds offered by the Betting company.
• Line – list of events and betting odds offered by the Betting company for wagering.
• Stake – the amount used for wagering.
• Outcome – the result of the event on which the wager has been placed.
• Odds to win (odds) – the quotation for outcomes of different events, offered by the Betting Company on the Website.
• The concept of "Home" (host team) and "Away" (guest teams) are used in the team competitions, except the following cases:
a) The rounds take place in one city or country (in international competitions);
b) The event is the final of any cup competition and consists of one match.
"Home" teams stand in the 1st place (marked "1"), and "away" teams in the 2nd place (marked "2") in the betting line.
In other cases, the numbering of participants in the line is conditional, and information about the place of the event is informative only.
2. General terms
2.1 By using and/or visiting any section (including sub-domains) of the Website and/or registering on the Website, you approvegree to be bound by these Terms and Conditions (including our Privacy Policy, Cookies Policy and Policies relating to age verification and KYC (Know Your Customer) and deposit terms which constitute an integral part of the Terms and Conditions), and are deemed to have accepted and understood all the Terms.
2.2 The Terms shall also apply to all betting via downloadable applications to a mobile device (as if references to your use of the Website were references to your use of our downloadable applications to a mobile device).
2.3 These Terms and Conditions are governed by the laws of Cyprus.
2.4 These Terms and Conditions are available in several languages for information purposes. In case of a discrepancy between the Greek version and version in other languages, only the Greek version shall prevail.
2.5 The Betting company may change the Terms and Conditions from time to time. Before coming into effect, the amendments shall be approved by the National Betting Authority (NBA).
The Client will be informed about the date when the new version of the Terms and Conditions comes into effect and will need to read and approve the new Terms and Conditions before Log in or Register to the webpage or application.
The most up to date Terms and Conditions will be available on the Website.
If any change is unacceptable to you, you should cease using the Website and/or close your betting account. If, however, you continue to use the Website after the date on which the changes to the Terms come into effect, you will be deemed to have accepted those changes.
The wagers placed before the public notice are accepted according to the terms and conditions valid before the notice, the wagers placed after the public notice are accepted according to the terms and conditions valid after the public notice.
2.6 The right to access and/or use the Website (including any or all of the products offered via the Website) may be illegal in certain countries (including, for example, the USA).
You are responsible for determining whether your accessing and/or use of the Website is compliant with applicable laws in your jurisdiction and you warrant to us that the provision of betting services is not illegal in the territory where you are located.
The Betting company accepts no responsibility for users that use the Company’s services and come from jurisdictions where online provision of betting services is totally or partially restricted or even considered illegal.
The Betting company is not obliged and shall not: (i) inform the Client about the existence or content of provisions of the legislation forbidding the consumption of online services which are provided on Website, and (ii) advice on such issues.
The Betting Company reserves the right to restrict access to all or certain parts of the Website in respect of certain jurisdictions or territories.
2.7 The Betting company will accept wagers carried out on sporting and other events (hereinafter referred to as “events”). All stakes are accepted according to the current Terms and Conditions and the player must familiarize with all rules and agree with them.
2.8 The Betting company may update, amend, edit and supplement these Terms and conditions at any time, provided that they have been approved by the National Betting Authority. The Client will be informed in advance by the Betting company about amendments with the public notice. The Client must accept the amended Terms and conditions to continue use its betting account. The wagers placed before the public notice are accepted according to the terms and conditions valid before the notice, the wagers placed after the public notice are accepted according to the terms and conditions valid after the public notice.
2.9 Registration as a Client, opening of betting account and wagering is allowed strictly to persons that have completed the age of 18 years old, submitted electronically a registration application through the Website and completed other formalities concerning registration as a Client pursuant to the current Terms and conditions.
2.10 In order to be compliant with Anti Money Laundering procedures, Responsible Gambling principles and in to prevent potential cheating and other conflicts the Betting company reserves full right to request the Сlient to provide personal identification (passport, Cypriot ID, residence permit or any form of identification deemed necessary for each withdrawl) for purpose of verifying the information the Сlient has presented during registration. The Client agrees on presenting all necessary documentation during registration or whenever requested by the Betting company.
2.11 In cases of suspected fraudulent activities connected to financing the Client’s betting account and placing wagers, the Betting company may initiate the appropriate legal and administrative procedures according to applicable legislation, and inform the National Betting Authority, the Unit for Combating Money Laundering (MOCAS) and the other authorities of the Republic of Cyprus.
2.12 Opening of player account and depositing funds shall be made according to the rules set out in Chapter 3.
2.13 The payouts are made according to the rules set out in Chapter 4.
2.14 The Client accepts complete responsibility for keeping his/her password and account information secure.
The Betting company guarantees that Client’s personal data is kept confidential according to the Law on the Protection of Natural Persons Against the Processing of Personal Data and the Free Movement of such Data of 2018 (Law 125(I)/2008). The specific rules as to use by the Betting company of the Client’s personal data are contained in Privacy Policy and Cookies Policy which are an integral part of these Terms and Conditions.
2.15 All events confirmed with the login/betting account number and the betting account holder's password are deemed as performed by account owner. The only restriction is the balance on the betting account. If the Client believes that account access information is lost, he/she can contact the Betting company support and request for a change of the current password.
2.16 The Betting company does not accept any responsibility for damage or losses caused by use of the Website or by the contents of the Website. The same applies to the use or misuse of the Website contents by any person, inability access to use the Website, delays in the Website functioning or data transmitting, failures in communication lines or to any mistakes, typing errors or omissions.
2.17 Rules and sports regulations will prevail over the general rules if there is disagreement or conflict between them.
2.18 Despite the fact that the Betting company undertakes every effort to ensure that the Website content is completely accurate and up to date, all data on the current course of events are for informational purposes only. We accept no responsibility for any inaccuracies in the current score or time of the match. We recommend you to always seek alternative sources of information.
3. Rules regarding betting account opening, verification and making deposits
3.1 To open a betting account, the Client must:
• register on the Website by filling out the registration application, including provision of name, residential address and electronic mail address;
• confirm that you completed the age of 18 years old;
• confirm that you has read, accept and agree to the Terms and Conditions, including privacy policy, cookies policy and policies relating to age verification and KYC (Know Your Customer);
• confirm registration by clicking on verification link in invitation e-mail and/or enter the verification code received by SMS on his/her mobile phone number.
3.2 After confirming registration by clicking on verification link in invitation sent to your e-mail, you as the Client can access the betting account by entering account login and password created while registering on the Website. This password can may be changed by the Client at any time on the Website, after the authorization procedure.
3.3 In the event the Betting company is aware that you submitted false information in the registration application, the Betting company will proceed immediately to close your account. In case the betting account has a positive balance (i.e. greater than zero), the amount will be transferred to the bank account from which it originated.
3.4. The verification process will be performed by Betting Company when one of the below events come first:
a) Within 30 days from the player’s registration date;
b) When the player exceeds the amount of €2.000;The limit of €2.000 is calculated only based on the player’s deposits. It applies in relation to the amount of money deposited by the player in his account, either in a single or in a number of transactions. Class B bookmaker should not calculate and should separate the player’s deposits from any other amounts, like winnings and promotional bonuses.
c) When the player requests to withdraw money from his account.
3.5 Due to regulation and for your own protection, we need to verify your identity and that you are over 18 years of age, before you can use the full functions of our website.
If during the verification process of the player’s details, it is concluded that the player is a minor, the bookmaker –
a) closes their account,
b) informs the Authority, and
c) transfers any amount deposited in the player’s account back to the minor
For identification purposes, kindly send us an email to [email protected] or upload them in the profile Account Verification section, within 30 days from your registration date, the following documents in colour:
Government Issued Photo ID: Passport or National ID (Front & Back), clearly indicating your full name, date of birth, signature, photo, issue date & valid expiration date and MRZ lines, if applicable. Your name must correspond with the name you supplied on your registration application.
Proof of Residence dated within the last 6 months: Utility bill or Tax statement or bill statement by a local authority. Your Proof of Residence must correspond with the name and address as indicated on your registration application.
First name, last name, photo, date of birth, document number must be clearly visible on the document. Only color photos of documents can be accepted (black-and-white scans and copies of documents are not allowed). Document pages must be visible completely. Acceptable languages of documents are Greek, English, Russian, Ukrainian. Acceptable file formats: jpg, jpeg, gif, pdf no larger than 5 MB.
3.6 At its discretion the Betting company may require additional proof of identity of the Client at all times, regardless of that the Client has passed the initial verification. The list of additional documents may include (but is not limited to): a digital photo of the Client with passport, identity card, birth certificate, utility bill, bank statement for the account / card, etc. The Client can provide these documents by sending a letter via email to [email protected], or by uploading them in the profile Account Verification section. Under normal circumstances, verification of the betting account holder identity is processed within 24 hours from submission of the documents confirming the identity of the Client.
3.7 The Client may not open or retain more than one betting account.
The Client cannot sell, assign or transfer his/her betting account or give any other permission to use his/her betting account to any other person, including other Client.
3.8 In the event that the Betting company suspects that:
• the Client is opening more than one betting account (for example, using same or similar names, address, telephone, e-mails, same or similar dynamic IP address, computers or other devices, etc.); and/or
• the Client is acting as a part of syndicate (using same or similar names, address, telephone, e-mails, same or similar IP address, computers or other devices, acting on same or similar pattern),
the Setting company reserves the right to block the relevant betting account(s) held by the Client or the syndicate and report the incident(s) to the NBA.
Following an internal investigation, the Betting company has the right to cancel bets, forfeit winnings, and deduct bonuses from all relevant betting accounts. The Betting company is also obliged to reallocate all the funds in the different superfluous betting accounts to a single betting account and to delete the remaining superfluous betting account(s). Any bonus given to the superfluous betting account(s) will not be transferred.
3.9 All transactions and bets will be performed in Euro.
3.10 The client must set a deposit limit either daily, weekly or monthly, excluding the first deposit. Betting company must inform the client if he has exceeded the 80% of the limit he has set.
3.11 Revocation of the limits set, or any modification in a way that results in reduce protection for the player may only be carried out 7 (seven) days from the receipt of an electronic request by the player, while any modification that results in an increased protection has immediate effect.
3.11.1 Betting company shall not accept any deposits in cash, checks by mail etc.
3.11.2 After making a deposit with credit or debit cards, bank transfer or via electronic payment methods your betting account will be credited at the server:
•within 30 minutes via credit or debit cards or electronic payment methods;
•after the actual receipt of money to the Betting company account via bank.
3.12 Betting company does not charge any fees on deposits. However, banks and payment processing companies can charge their fees for processing transfers. All costs of money transfers are borne by the Client. To avoid disputes, it is advised to keep the receipt of the transfer for 3 years.
3.13 Betting Company is not liable in the case where the player account will not be credited within a specified time through the fault of third parties (banks, payment processors, communication channels, etc.) or due to force majeure.
3.14 To deposit into player account via Visa or Mastercard - the personal data of a credit card must match with a personal data of the gaming account.
3.15 To deposit into player account via Visa or Mastercard - the Client is not obliged to have a bank account in Euro. International payment systems independently and automatically convert any money payments to the currency of the player account from any other currency with the current interbank rates.
3.16 Payment cards have to be open for transactions on the Internet. If not so, client should contact bank or financial institution to remove the restrictions for online transactions.
3.17 Time of depositing funds to the betting account and respective commissions may vary. The current conditions of operations will always be displayed on the "Deposit" page. If the Client makes "empty" and inappropriate transactions to replenish the betting account, then a Company reserves the right, after informing the Client, to set the individual commissions for the implementation of the Client's future financial transactions, but not more than 5% + 0.4 EUR per transaction.
By the term "empty" and inappropriate transactions we mean transactions without bets.
3.18 Betting company is not responsible for any additional commissions and limitations of financial intermediaries. Client is advised to inquire about terms and tariffs with the respective financial institutions.
3.19 The Company reserves the right to reject the Client's deposit and/or make a refund, if there are suspicions of fraud or personal card details do not match with the data of the account owner. Placed bets are settled with odds x1. Upon investigation, persons found in reasonable suspicion of unlawful activities may be reported to relevant authorities for further investigation.
3.20 In case of delays of money transfers to your account, we recommend you immediately contact the Client Support ( [email protected] ).
4. Rules for processing of winnings and funds withdrawals
4.1 Winnings from played bets are credited directly after the announcement of the event results by the official websites.
4.2 Client can withdraw any sum from player account that does not exceed the available account balance. The withdrawal can be processed via:
•Electronic systems (e-wallet, electronic money) – within one working day after the withdrawal order
•Credit card (VISA / MasterCard) – processing time is up to 5 working days after the withdrawal order
•Bank transfer to the Client's bank account - within 5 working days after the withdrawal order
4.3 Deposit and withdrawal shall be processed via the same payment method. If this operation is not allowed by certain payment method, the Client should contact the Client Support for options.
Any amount paid to the Client by the Betting company, will be paid only into the bank account from which the amounts of the bet came.
4.4 Withdrawal from the betting account is performed only after verifying that the owner of the betting account is also the owner of accounts in payment method used for deposit. Money transfers in favor of other persons strictly prohibited regardless of the degree of kinship with the Client.
4.5 All expenses for the transfer of funds are borne by the recipient and deducted from the transferred amount.
4.6 Client is responsible for providing authentic information at registration and keeping it updated with any changes to avoid any delays with requests for withdrawal.
4.7 To perform the withdrawal from its betting account, the Client must go through a verification procedure by the Betting company.
The Betting company will verify Client’s identity and residential address, carry out safety procedures in relation to the betting account and ensure that there is compliance with the terms of these Terms and Conditions in relation to the payment of winnings.
Verification will be done by uploading a good quality color photo of your passport and other identification documents and photo of the front of the credit / debit card that was used for the account deposit. Please note that all data must be clearly visible. In case of refusal to verification, for any reason, the Company will provide feedback as to what is needed to correct.
4.8 The current terms, conditions and fees for withdrawal from the Client account are subject to change and always displayed on the "Withdrawal" page. If the Client makes "empty" and inappropriate transactions to replenish their account, the Betting company reserves the right to set, after informing the Client, the individual commissions for the implementation of Client's future financial transactions, but not more than 2% or 5 EUR per transaction, whichever amount is higher.
By the term "empty" and inappropriate transactions we mean transactions without bets.
4.9 To withdrawal from the player account to VISA or MasterCard - the Client is not obliged to have a bank account in the currency of the game account. International payment systems independently and automatically convert any money payments to the currency of the game account from any other currency with the current interbank rates.
4.10 Withdrawal from the player account, can be implemented only to the same card of VISA or MasterCard, with which game account was deposited. If this card expired, got lost/stolen or payment method not capable to process withdrawal, Client may be required to make a minimum deposit by any existing payment cards (issued in any currency) in order to enable the transaction for being processed from the Player account. Withdrawal to some cards is limited on the bank side. Withdrawal to the MasterCard is not available for all countries and issuing banks. The transactions amount for one payment card may not exceed the equivalent of 80 000 EUR per day. Betting company reserves the right to combine 2 or more transactions in one.
4.11 Under normal circumstances, funds will post to the Client bank account within 5 working days. If this takes longer, Client is advised to inquire with their bank and Betting company support.
4.12 The Betting company reserves the right to suspend a market and/or cancel any bet/wager at any time, since an obvious error in odds or evidence of result tampering or fraudulent behavior is found, provided that the cancellation will be justified to the player. When a market is suspended any bets entered will be rejected. The Betting company also reserves the right to cease betting on any markets at any time without notice.
The “Possible Win” or “To Return” calculation available on the website is for information purposes only, and all bets will be calculated using the stake at the odds accepted. In multiple bets with a void selection(s) the “Possible Win” or “To Return” figure is reduced in line with this selection being removed only.
4.13 Withdrawal from the gaming account by the Client is possible not earlier than after 24 hours from the moment of the first deposit.
4.14 Betting company reserves the right to perform verification of the betting account holder’s identity at any time. The Betting company may opt to suspend operations and / or the payments into the betting account during the verification procedure or in case of insufficient proof of identity of the Client, and inform the National Betting Authority about that.
4.15 In case of fraud suspicion (multi-accounting, using of any software for automated betting, arbitrage betting, if the player's account is not used for betting and other products offered by Betting company, abuse of loyalty programs, etc.) - Betting Company reserves the right to suspend operations and / or the payments to player account at the time of player activity verification until its completion. Player activity verification process may take up to 10 business days.
In the case of a series of bets being placed by individuals or a group of players to manipulate Betting Rules, the Betting company reserves the right to withhold/stop payment or winnings until such a time as the Betting company is satisfied that no Rules have been broken.
4.16 In case of refusal (avoidance), failure of the Client identity verification procedure and / or confirmation of fraud - Betting company may decide to void all the bets placed by the Client and to return all transferred funds into the player account as well as suspend the account until further investigation. In case of Clients with account activity under reasonable suspicion of fraud, Betting company reserves the right to refer such cases to NBA and relevant law enforcement authorities.
4.17 Winnings from resulted bets are added to the balance of your betting account. Any funds/winnings credited to an account in error are not to be considered available for use, and the Betting company reserves the right to void any transactions involving such funds and/or withdraw the relevant amount from your account and/or reverse the transaction, either at the time or thereafter when found.
The Betting company reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (1) the integrity of the event has been questioned; (2) the price(s) has been manipulated; or (3) match fixing has taken place. Evidence of the above may be based on the size, volume or pattern of bets placed with the Betting company across any of our betting channels. A decision given by the relevant governing body of the sport in question (if any) will be conclusive. If any customer owes any money to the Betting company for any reason, the Betting Company has the right to take that into account before making any payments to that customer.
5. Complaints and Dispute Resolution Procedure
5.1 In the event of a dispute, it is advisable that the Client lodges a written complaint to the Betting company Client Support service ( [email protected] ).
Complaint must contain clear and unequivocal information about the complainant's identity and shall give all the relevant details that gave rise to the complaint, including the relevant financial documents confirming the payment of the placed bet(s).
5.2. The Client and the Betting company should do their utmost to reach an amicable settlement within a reasonable time.
As a general rule, the Betting company will take decision on the Client’s complain within 10 working days.
5.3 These Terms and Conditions and any dispute or claim arising out of or in connection with it or its subject matter, whether of a contractual or non-contractual nature, shall be governed by and construed in accordance with the laws of Cyprus.
5.4 If for some reason the Client is not satisfied with the resolution of the complaint by the Betting company, he/she can redirect to Directive 20.2017 (Procedure for Submission and Examination of Complaints) and afterwards to lodge a complaint to the NBA:
NATIONAL BETTING AUTHORITY
Digeni Akrita 83,
1070, Nicosia
Call centre: 22881800
Email: [email protected] / [email protected]
5.5 It is expressly stated that for all unresolved complaints, the final judgement/decision is done by the National Betting Authority (NBA).
5.6 By accepting these Terms and Conditions and/or placing bets or wagers and/or making use (whether authorised or not) of the facilities offered by the Betting company (whether through the Website or otherwise), you irrevocably agree that the courts of Cyprus shall have exclusive jurisdiction to settle any dispute which may arise out of or in connection with these Terms and Conditions. Notwithstanding the foregoing, the Betting company shall be entitled to bring a claim against the Client in the court of the Client's country of domicile.
6. Player Protection and Responsible Betting
Our Betting company strives to provide entertainment services and pays special attention to problematic aspects of gaming and associated risks. One of the main objectives of our Company is to follow the principles of responsible gaming. Providing high quality services and products ensures the safety and reliability of the gaming process. Special conditions are designed to form a responsible gaming approach and to avoid or minimize possible negative consequences in case of gambling addiction.
On our website there is a special page dedicated to Safer Gambling. This page includes the self-protection measures that each player can use as well as a specialized questionnaire that may complete to identify if they are facing any gambling problems. A player can refer to the following websites to request further assistance:
Betting company has software and specialized stuff that can detect strange patterns of betting activity from any player which is likely to result in problematic behaviour. The Betting Company reserves the right to contact the player and urge him to ask for help and follow specialized pages for self protection measures. Betting company may categoriazed these players and if requested, send their information to National Betting Authority (risk assessment).
In order to adhere to principles of Responsible Gaming, our Company obliges to always accept and enact electronic requests for player self-limitation. The Client is entitled to limit their gaming spend, set time limit or even take a pause by sending respective request to the Company via electronic mail or player account including their User ID and specific type, amount and time period of limitation. In accordance with the relevant legal framework and the directions of the NBA, and more specifically the Direction 05/2020, the Clients can request for the following types of restrictions:
6.1 Limitation of maximum amount of funds a Client can wager over certain time period and/or limitation of loss over a certain time period (day, week, month).
6.2 Limitation of deposits a Client can wager over a certain time period.
6.3 “time out” period: the period abstaining from the bookmaker’s services, which does not exceed three months
6.4 "availability” period: the period refraining from the bookmaker’s services, either on a daily basis, or on a specific day or days.
6.5 “self exclusion” period: a player may request self-exclusion for a definite time period that is between six and twelve months, or for an indefinite period of time over twelve months
In case Client seeks to change the active limitation, the following rules apply:
6.6 Revocation of limit requests or any requests for modifications thereof that may in a way result in reduced protection, may only be enforced after seven (7) days from the day of receipt of the relevant electronic notification from the Client.
6.7 Requests for any kind of limit modifications that may result in increased protection, shall be immediately applicable and effective upon receipt of the relevant electronic notification from the Client.
6.8 Self-exclusion for a definite period is terminated automatically upon its completion, without requiring any action by the player, whereas self-exclusion for indefinite period is only terminated seven days after the bookmaker receives the player’s electronic request, that is, after the completion of the self-exclusion indefinite period of at least 12 months.
Clients seeking better understanding of the types of limitations that can be enforced are encouraged to contact our Company’s Support team at [email protected]
Further to adhere to the principles of responsible gaming, our Company undertakes to:
6.9 perform age verification to prevent participation in gaming for minors and not legally able persons;
6.10 cooperate with other authorities that provide support for people with gaming addictions (Gambling Therapy etc).
6.11 Place information about responsible gaming with easy access on our website and links to relevant sources where any Client can get an advice.
6.12 Provide 24/7 availability of support services for enacting self-limitation requests and professional assistance for any inquiries pertaining player protection.
Clients are encouraged to take simple test to evaluate yourself in order to establish self-limitations or initial diagnosis of gambling dependence. You are kindly requested to answer only "yes" or "no":
1. Have you ever missed a work or studies, in order to devote time to betting?
2. Have you ever lied to hide the amount of money or time you have spent gambling?
3. Have you ever tried to use gambling to get away from a variety of life problems - difficulties at work, studies or personal life, etc?
4. Have you lost interest in other areas of life (family, friends, career) and hobbies due to gambling?
5. Have you ever tried to leave gambling, but failed and currently continue to gamble?
6. Do you want to recoup lost funds as soon as possible when you lose?
7. Have you ever tried to borrow or steal money in order to continue wagering?
8. Have you ever experienced financial troubles due to the fact that you’ve spent more money on gambling than you can afford?
9. Are you worried about your passion for betting?
Results:
If you’ve answered “yes” at least 2 times, then we recommend and encourage to consult with a specialized Counselling Organization. It's free and confidential.
In order to establish self-limitation, you can send a request to [email protected] from a registered e-mail. Please include the User ID and desired requisition for limitation in this request. Requisition for limitation should include a specified limit amount and a time-period of limitation.
7. Types of bets
Betting company offers the following types of betting:
•"Single" – wagering on a single event. Win on "single" bet is sum of stakes multiplied by the odds of the event. The maximum odds of "Single" bet - x10000
•"Multiple" – wagering on many events not dependable on each other. Win on "multiple" net is the sum of stakes multiplied by each odds of each event. The Client can include any events that are not depending on each other in multiples. "Multiples" are counted as winners if all events in multiples are predicted correctly. If at least one event is not predicted correctly, the multiple is losing. The maximum odds of "Multiple" bet - x10000.
•"System" – a combined multiple from the events chosen by the client. "System winnings" are counted according to the winning multiples that are included in the system. The maximum odds of "System" bet – x10000.
• “Chain bet” - a set of single bets consisting of independent events. The sum of a single bet on each event in the chain is equal to the sum of the chain. The participant is given the opportunity to independently determine the arrangement of bets included in the chain and to bet only on the first event of the chain. Moreover, in this case the notion of ''Chain account'' is introduced. The amount of that account is calculated after the draw of each of the single bets included in the chain. Initially it is equal to the amount of the first bet.
If there is less money left in the ''Chain account'' than the initial amount of the chain, then the single bet for the next event in the chain is calculated by the balance of the chain account.
The order of calculating the chain depends on the arrangement of the bets mentioned in the given ticket and not on the time. The amount which remains in the ''Chain account'' after calculating all the bets in the chain is subject to payment.
If the amount of the chain account is equal to zero, the chain is interrupted and the bet is considered lost.
In determining the final odds for all types of bets, the peculiarities of calculating the odds of payment for certain types of outcomes are taken into account /for example, bets on the win of the participant of the competition when more than one participant is declared the winner, bets with handicap on the win of the participant of the competition when the size of the match coincides with the result/. Conditional betting is a chain bet consisting of regular bets (single, express). The peculiarity of the bet is that the amount of each subsequent bet is taken from the winning amount of the previous bets. Conditional bets are not allowed to include events that have been included in previous bets. Bets win according to the order in which they are made, regardless of the time of the events included in the bets. If any conditional bet is lost, then all subsequent bets will be void. If for any reason the winning amount of the previous bets is not enough to make the next conditional bet, then all subsequent conditional bets are cancelled.
Here is how the conditional bet is calculated:
1. The odds of the first express bet is multiplied by the amount of the bet 9.01 x 500 = 4505 (the amount won by the first bet)
Now the amount that was placed on the second bet, that is 500 EUR is deducted from the money won by the express
4505-500=4005 (amount to be paid).
If the second bet is lost, the amount of the second bet minus the first bet is paid, in this case 4005 EUR.
If the first bet is lost, then all subsequent bets are considered void.
2. If both the first and subsequent bets are considered won, all winnings are added together.
a) 9, 74 x 500 = 4870 (winning the first bet)
4870 (winning the first bet) - 1000 EUR (amount of the second bet) = 3870 (payment of the winning of the first bet)
b) 18, 43 x 1000 = 18430 (winning the second bet) - 2000 EUR (amount of the third bet) = 16430 (payment of the winning of the second bet)
c) 10, 00 x 2000 = 20000 (winning the third bet) - 1000 EUR (amount of the fourth bet) = 19000 (payment of the winning of the second bet)
d) 11, 00 x 1000 = 0 (the fourth bet is lost)
e) the total amount to be paid is 3870+16430+19000 = 39300
All bets made after the fourth bet are considered void.
Final odds for winnings on all classified betting forms are defined by taking into account specialties (hitting the spread on the handicap of total etc.), postponement of the event or the transfer of the event to another date. The transfer time has been defined in betting rules. In these events the odds for winnings are "1".
8. Main types of outcomes offered for betting
8.1 Bets are accepted on home win (marked as "1" in lines), draw (marked as "X" in lines) and away win (marked as "2" in lines). The bet is a winner if you have predicted the outcome correctly.
8.2 Home win or draw - marked "1X". The bet is a winner if the home team wins or the game ends in a draw. No draw (Home or away win) - marked "12". The bet is a winner if the game does not end in a draw. Away win or draw - marked "X2". The bet is a winner if the away team wins or the game ends in a draw.
8.3The client can bet the matches with handicap (marked H). After the match the client adds up the defined handicap to the score of the chosen team. If the score for the chosen team is correctly predicted after the addition of the handicap, the bet is a winner. If the score is draw after the handicap has been added, the stake will be returned. In multiples it will count as odds "1". If the other team wins after the addition of the handicap, the bet is a loser.
8.4 Total - the sum of goals scored during the match. To make a winning bet the client must correctly predict over (Ov) or under (Un) X goals that will be scored during the match. Individual total (iTotal) - how many goals the chosen team will score. The client must bet on Over or Under. If the score is exactly on spread the stake will be returned and in multiples the odds will be counted as "1".
8.5 Qualifying to the next round - bet on the team to be qualified to the next round of contests (tournament, cup, etc) is available. Qualifying of a participant to the next round is determined from results of all relevant matches.
8.6 Results of the participant. In these betting The Client predicts whether a participant reaches a certain stage of the competition (eg, 1/8, 1/4, 1/2, finals, etc.), or what place will the participant take in the tournament (group, etc.). If the declared participant in the tournament for some reason did not participate in the competition, all bets on the event with his participation are calculated with the odd "1".
8.7 In football, basketball and ice-hockey matches the positive handicap can be bought bigger and the negative handicap smaller. In that case the odds will be smaller. In ice-hockey, basketball and football (some matches excluded) buying totals is also possible and the odds will be smaller. In basketball it is possible to "sell" - the positive handicap will be smaller and the negative handicap bigger. In this case the odds will be bigger.
8.8 In the game "who is higher" is proposed to determine which team will take higher place in the result table of the competition. Additional terms and conditions on this type of bets may be specified in the event information.
8.9 Home - Away. a) Home or visitors win in the selected matches with handicaps. Win is determined by the difference of goals (points) scored by the home and away teams taking into account handicap. b) Predict whether the amount of scored goals (points) by home team and away’ team in the selected matches will be more or less of the proposed. c) Number of home team or away team wins, draws in the selected matches. There are other types of bets. If one or more of the proposed matches did not take place, was interrupted or not finished, the bets on "Home - Away" are calculated with the odd "1".
8.10 Double Asian Handicap is a bet on the game with a handicap in which the Handicap value (H) is multiple of 0.25, but not multiple of 0.5, for example: H = -0.25, +0.25, -0.75, +0.75, etc. Such bet is interpreted as two (simple, "half") bets with the same odd and with the nearest common Handicap value (H1 = H - 0.25 and H2 = H + 0.25). The amount of each "half" bet is equal to the half of the "Double" bet amount.
8.11 Double Total Bet is a Total bet in which the Total value (T) is multiple of 0.25, but not multiple of 0.5, for example: T = 2.25, 2.75, 3.25, etc. Such bet is interpreted as two (simple, "half") bets with the same odd and with the nearest common Total value (T1 = T - 0.25 and T2 = T + 0.25). The amount of each "half" bet is equal to the half of the "Double" bet amount.
The following examples are simplified four options of settlement such "Double" bets:
Option 1. Both half bets are won by the Client. In this case, the payout (S) is S=k*C
Where k is the odds listed in line
C is the sum of the Client's bet.
To settle the "Multiple" is used the odds coefficient K = k
Option 2. One half of the bet is won and the other is refunded. In this case,
S=(k+1)/2*C, and to settle the "Multiple" will apply the odd K=(k +1)/2
Option 3. One half of the bet is refunded, and the other is lost. In this case,
S=0.5xC, and to settle the "Multiple bets" will apply the odds K=0.5
Option 4. Both bets are lost. In this case,
S=0, and the odds to settle the "Multiple" is K=0
Example 1
Team Double Asian Handicap Odds
Real:-0.25 (0, -0.5)2.0
Barcelona:+0.25 (0, +0.5)1.8
If the "double Asian handicap" bet of 200 EURO was placed to: Real Madrid
Real win: both "halves" of the initial “double Asian handicap” bet win (0 and -0.5).
Payout: (100 * 2.0 + 100 * 2.0) = 400 EURO, and the bet odds in the "Multiple" is equal to 400/200 = 2.0.
Real draw: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 0.0 + 100 * 1.0) = 100 EURO, and the bet odds in the "Multiple" is equal to 100/200 = 0.5.
Real lose: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
If the "double Asian handicap" bet of 200 EURO was placed to: Barcelona
Barcelona win: both "halves" of the initial “double Asian handicap” bet win (0 and +0.5).
Payout: (100 * 1.8 + 100 * 1.8) = 360 EURO, and the bet odds in the "Multiple" is equal to 360/200 = 1.8.
Barcelona draw: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 1.8 + 100 * 1.0) = 280 EURO, and the bet odds in the "Multiple" is equal to 280/200 = 1.4.
Barcelona lose: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
Example 2
Team Double Asian Handicap Odds
Real:0.75(-0.5, -1)2.0
Barcelona:+0.75(+0.5, +1)1.8
If the "double Asian handicap" bet of 200 EURO was placed to: Real Madrid
Real win with a difference of 2 goals or more: both "halves" of the initial “double Asian handicap” bet win (-0.5 and -1).
Payout: (100 * 2.0 + 100 * 2.0) = 400 EURO, and the bet odds in the "Multiple" is equal to 400/200 = 2.0.
Real win with a difference of 1 goal: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 2.0 + 100 * 1.0) = 300 EURO, and the bet odds in the "Multiple" is equal to 300/200 = 1.5
Real lose or draw: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
If the "double Asian handicap" bet of 200 EURO was placed to: Barcelona
Barcelona win or draw: both "halves" of an initial “double Asian handicap” bet win (+0.5, +1).
Payout: (100 * 1.8 + 100 * 1.8) = 360 EURO, and the bet odds in the "Multiple" is equal to 360/200 = 1.8.
Barcelona lose with a difference of 1 goal: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 0.0 + 100 * 1.0) = 100 EURO, and the bet odds in the "Multiple" is equal to 100/200 = 0.5.
Barcelona lose with a difference of 2 goals or more: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
Example 3
Team Double Asian Handicap Odds
Real:-1.25(-1, -1.5)2.0
Barcelona:+1.25(+1, +1.5)1.8
If the "double Asian handicap" bet of 200 EURO was placed to: Real Madrid
Real win with a difference of 2 goals or more: both "halves" of the initial “double Asian handicap” bet win (-1 and -1.5).
Payout: (100 * 2.0 + 100 * 2.0) = 400 EURO, and the bet odds in the "Multiple" is equal to 400/200 = 2.0.
Real win with a difference of 1 goal: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 0.0 + 100 * 1.0) = 100 EURO, and the bet odds in the "Multiple" is equal to 100/200 = 0.5.
Real lose or draw: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
If the "double Asian handicap" bet of 200 EURO was placed to: Barcelona
Barcelona win or draw: both "halves" of an initial “double Asian handicap” bet win (+1 and +1.5).
Payout: (100 * 1.8 + 100 * 1.8) = 360 EURO, and the bet odds in the "Multiple" is equal to 360/200 = 1.8.
Barcelona lose with a difference of 1 goal: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 1.8 + 100 * 1.0) = 280 EURO, and the bet odds in the "Multiple" is equal to 280/200 = 1.4.
Barcelona lose with a difference of 2 goals or more: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
Example 4
Team Double Asian Handicap Odds
Real:-1.75(-1.5, -2) 2.0
Barcelona:+1.75(+1.5, +2)1.8
If the "double Asian handicap" bet of 200 EURO was placed to: Real Madrid
Real win with a difference of 3 goals or more: both "halves" of the initial “double Asian handicap” bet win (-1.5 and -2).
Payout: (100 * 2.0 + 100 * 2.0) = 400 EURO, and the bet odds in the "Multiple" is equal to 400/200 = 2.0.
Real win with a difference of 2 goal: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 2.0 + 100 * 1.0) = 300 EURO, and the bet odds in the "Multiple" is equal to 300/200 = 1.5.
Real lose or draw: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
If the "double Asian handicap" bet of 200 EURO was placed to: Barcelona
Barcelona win or draw: both "halves" of an initial “double Asian handicap” bet win (+1 and +1.5).
Payout: (100 * 1.8 + 100 * 1.8) = 360 EURO, and the bet odds in the "Multiple" is equal to 360/200 = 1.8.
Barcelona lose with a difference of 1 goal: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 0.0 + 100 * 1.0) = 100 EURO, and the bet odds in the "Multiple" is equal to 100/200 = 0.5
Barcelona lose with a difference of 2 goals or more: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
Example 5
Team Double Asian Handicap Odds
Real:-2.25(-2, -2.5)2.0
Barcelona:+2.25(+2, +2.5)1.8
If the "double Asian handicap" bet of 200 EURO was placed to: Real Madrid
Real win with a difference of 3 goals or more: both "halves" of the initial “double Asian handicap” bet win (-2 and -2.5).
Payout: (100 * 2.0 + 100 * 2.0) = 400 EURO, and the bet odds in the "Multiple" is equal to 400/200 = 2.0.
Real win with a difference of 2 goal: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 0.0 + 100 * 1.0) = 100 EURO, and the bet odds in the "Multiple" is equal to 100/200 = 0.5.
Real win with a difference of 1 goal: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
If the "double Asian handicap" bet of 200 EURO was placed to: Barcelona
Barcelona win or draw or lose with a difference of 1 goal: both "halves" of an initial “double Asian handicap” bet win (+2 and +2.5)
Payout: (100 * 1.8 + 100 * 1.8) = 360 EURO, and the bet odds in the "Multiple" is equal to 360/200 = 1.8.
Barcelona lose with a difference of 2 goal: you lose one "half" of the initial “double Asian handicap” bet and other "half" bet has the result of a "return".
Payout: (100 * 1.8 + 100 * 1.0) = 280 EURO, and the bet odds in the "Multiple" is equal to 280/200 = 1.4
Barcelona lose with a difference of 3 goals or more: both "halves" of of the initial “double Asian handicap” bet lose.
Payout: (100 * 0.0 + 100 * 0.0) = € 0, and the bet odds in the "Multiple" is equal to 0/200 = 0.0.
Example of double total bets
# Match Double Total Bet Odds Stake
1Milan-JuventusOver 2.25 (2, 2.5)2.0€200
2 Under 2.25 (2, 2.5)1.8€200
3 Over 2.75 (2.5, 3)1.9€200
4 Under 2.75 (2.5, 3)1.9€200
For example, if 2 goals were scored in the match, then we get these results in bets settlement:
Bet 1. First “half” bet (Over 2) - refund, the second “half” bet (Over 2.5) - lose.
Payment: (€100*1.0+100*€0) = €100, and the bet odds in the "Multiple" is equal to €100 / € 200 = 0.5
Bet 2. First “half” bet (Under 2) - refund, the second “half” bet (Under 2.5) - lose.
Payment: (€100 * 1.0 + €100 * 1.8) = €280, and the bet odds in the "Multiple" is equal to €280/€200 = 1.4
Bet 3. First “half” bet (Over 2.5) - lose, the second “half” bet (Over 3) - lose.
Payment: (€100 * 0 + €100 * 0) = €0, and the bet odds in the "Multiple" is equal to €0/€200 = 0
Bet 4. First “half” bet (Under 2.5) - win, the second “half” bet (Under 3) - win.
Payment: (€100 * 1.9 + €100 * 1.9) = €380, and the bet odds in the "Multiple" is equal to €380/€200 = 1.9
8.12 The betting company reserves the right to offer other forms of wagering.
9.Conditions of bets acceptance
9.1The bets are accepted according to the line offered by Betting company - the list of future events offered with odds compiled by the Betting company.
9.2 Line changes (handicaps, winner odds, totals, limitations for multiples, maximum stakes and others) can happen after each wager, but the terms for the wager left before the change remain the same as they were before the change. The wagers are accepted for the amount that does not exceed the account balance.
9.3 The sum of stakes for one betting day cannot exceed the maximum stake for the event shown on the line (the line that has been filed on the same datum). If there are bets whose total amount exceeds the maximum stake, the bets are not accepted.
9.4 The wagers are accepted until the event starts. The wagers that are placed after the start of the event are not valid and the stakes will be refunded. These bets are removed from multiples. The exceptions are so called live-bets during the event. These bets are valid and will be refunded only if for some reason the bets have been placed after the event has ended.
9.5 The date and the time for the event on the list is informative only. A wrong date is no reason to refund the wager if the wager has been placed before the start of the event. If there is a wrong time on the list, the correct time will be the time on official documents (sites used by the betting company) and the realistic starting time of the event. Update of the results during the "live" event is only informative. In this case a wrongly specified result is not a cause for the bet cancellation. Bookmaker is not responsible for the accuracy of the results during the "live" event.
9.6 The Betting company accepts no responsibility for correct spelling of surnames, team names and names of places for the event.
9.7 The Betting company reserves the right to refuse and cancel bets caused by mistakes by employees or by the computer programs (mistakes in odds and others) and other reasons causing incorrect bets. The management of the Betting company reserves the right to refuse and cancel all bets placed with incorrect odds or placed after the event has started. For in-Play/Live betting - where we have good reason to suspect that a bet is placed after the outcome of an event/market is known, or after the selected participant or team has gained a material advantage (e.g. a score, sending off etc) the Betting Company reserves the right to void (or return) the bet, win or lose, provided that the reason for cancellation is explained to the player.
9.8 The bets cannot be changed or cancelled after the Client has placed the wager and received a verification (a note on the Website and the wager number).
9.9 A connection failure and other technical mistakes in communication are not treated as sufficient reasons to change or cancel a bet if the wager has been registered in the server.
9.10 Loss of password is not treated as sufficient reason to change or cancel a bet or to cancel a payout request.
9.11 The Betting company reserves the right at its sole discretion to refuse accepting bets after the Client has been informed.
9.12 Bet Confirmation. Bets will not be valid if there are insufficient funds in your account.
9.13 A bet that you request will only be valid once accepted by Parimatch servers. Each valid bet will receive a unique transaction code/ID. We shall not be liable for the settlement of any bets, which are not issued with a unique transaction code/ID. If you are unsure about the validity of a bet, please check your account history or contact us.Should a dispute arise, you agree that the Parimatch transaction log database will be the ultimate authority in such matters.
10. Special terms
10.1 If the event:
A. Was not held at an appointed date, and was postponed for more than 24 hours from the start time specified in the betslip - all bets on this event will be calculated with the odds x1 (unless otherwise was stated in the rules for this type of sport). For events where there is no official 'off' declared, the declared original start time of the event will be deemed the 'off'. If for any reason a bet is accepted after an event or match has started (other than In-Play/Live betting clearly indicated on the website), bets will stand if the final outcome is not known, and that no participant/team has gained any material advantage from this at the time the bet was placed. If the outcome of an event/market is known the Betting company reserves the right to void and return the bet, win or lose. Disputes over times bets are placed will be settled using the transaction logs on our servers. All times stated on the website and/or referred to by the Betting company’s staff relate to Cyprus local Time unless stated otherwise.
B. Was interrupted and not completed within 24 hours from the start time specified in the betslip - all bets on the outcomes, the results of which are determined by the time of interruption, will be calculated according to these results, and the bets on the outcomes results of which are not defined, will be calculated with odd x1 (unless otherwise was stated in the rules of sport).
C. Included in the BET BUILDER feature and was not held at an appointed date, and was postponed and/or was interrupted and not completed for more than 48 hours from the start time specified in the betslip - all bets on this event will be void and returned to the player.
10.2 If the match is transferred to a neutral ground the wagers will stay unchanged. If the match is transferred to the opponent's ground the wagers will be refunded and the bets will be removed from multiples. If the match is transferred to another ground in the same city the wagers will stay unchanged and they will not be refunded regardless of the playing ground.
10.3 If the result is changed (protest, doping etc.) the original result of bets will stand.
10.4 Bookmaker announces the actual results on the basis of official records and other sources of information after the event. In a disputable situation, a mismatch results posted by various
sources, with their obvious mistakes, Betting company reserves right to the final decision on determination of results for bets calculation. The correct results are defined by the results in the official documents and other official information sources. Video roundups are disregarded.
10.5 In the case where there is reason to assume that bet was placed after the outcome of the event became known, or after the selected player / team gained a significant advantage (eg the advantage in the score, sending off or substitution of player, etc.) Betting company reserves the right to cancel these bets (make a return), both winning and losing.
10.6 Betting company uses its own data about the actual course of the game for live-events betting settlement. If for any reason (such as loss of broadcasting, the lack of results in information sources, etc.) results of events cannot be determined, these events will be settled with odds x1.
10.7 The Client must check that his/her betting slip is filled in accordance with the rules. If it has been filled in incorrectly regardless of why and who is guilty for incorrect filling, the Betting company reserves the right to refund the stakes and cancel the wagers.
10.8 If the balance of the Client's betting account becomes negative after recalculation of the wager because of incorrectly determined result of the event, the betting account will be blocked from placing bets until the Client transfers at least the amount needed to cover the negative balance and size of minimal wager, and the Betting company may refuse to accept bets from the Client. A negative betting account balance can happen, not excluding, due to a breach of rules of the game, unfair game that led to the cancellation of the goal, changes in statistics' source or other similar cases.
Example in football: Goal went in, bet was settled but then referee cancelled the goal due to offside, therefore there was a recalculation of the wager.
Example in basketball: Basketball shoot counted for 3, bet was settled but player was stepping on the 3 point line, so referee reverses decision and shows 2 points, therefore there was a recalculation of the wager.
All wagers placed by the Client before the recalculation will remain valid, provided that the player’s balance will not become negative, after the recalculation.
10.9 A betting account holding funds is deemed to be “dormant” if for a period of 24 consecutive months the Client have not made a successful transaction in such betting account.
If the balance on dormant betting account is zero, such betting account will be closed.
If the dormant betting account has a positive balance, the Betting company shall take reasonable steps to notify the Client using the details he/she provided during registration.
If the betting account remains dormant following the Betting company first attempt to notify the Client that his/her account has become dormant, the Betting company shall remit any funds remaining on the dormant betting account to the National Betting Authority (NBA). The betting account will then be closed.
The Client can reactivate the betting account by making a successful deposit or placing a wager.
10.10 Should the Betting company fail to return any and all funds from the Client’s betting account (less any withdrawal charges) upon closure, blocking or exclusion of the Client’s betting account, such Client must contact the Betting company customer support who shall then examine the request and, if approved, take all the necessary measures to return the funds to the Client.
10.10.1 If at any time the client wishes to terminate and/or delete his account his must contact the Customer Support Department of the Betting Company via email at the address below:
The customer Support department may conduct identification test and ask relevant questions as for the reason why the clients wishes to terminate and/or delete his account.
10.10.2 The betting company reserves the right to terminate the account of any client if it becomes aware that:
A) The client has commited illegal acts
B) The client has violated the Terms and Conditions set by the Betting Company
C) Following instructions by the Regulatory Authoriry and/or the police
D) The client is a minor.
Betting Company must inform the client in writing of the reasons for terminating his account.
Note: The clients details remain at the Betting Company’s possession for period of 5 years.
In the event that the betting account has positive balance (i.e greater than zero), the amount will be returned to the bank account from which it originated.
In case the account concerns a person under 18 years of age then follow the procedure according to regulation 3.5 above.
10.11 Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
For markets that are already determined, in the event of early abandonment, cancellation, suspension, etc. any bets accepted on these markets will stand. For example, if a football match is abandoned and the score is 2-1, bets on over/under 0.5, 1.5, and 2.5 will stand, any other lines are declared void/returned.
10.12 Should a customer include a non-runner or void selection in a multiple bet, the bet will be settled on the remaining selections only.
10.13 If for any reason the Betting company is unable to properly validate the outcome of a particular market (e.g. due to loss of information), all bets will be void, unless the result of bets is already previously determined.
10.14 Dead Heat Rules - If two or more selections are joint winners dead heat rules may be used to settle bets. Effectively when you have a dead heat, one part of your bet is treated as a winner (50%), and one part as a loser (50%). In a four-way dead-heat, one part (25%) would be a winner, and three parts (75%) would be losers.
Dead heats can also happen not just for first place so in a market with each way betting then dead heats can occur for 2nd, 3rd etc. This can be a common occurrence in events such as golf tournaments which will affect the place part of the bet, top ten, top twenty, etc. In such instances calculation is based upon the number of places remaining divided by number of participants involved in the dead heat
10.15Errors and Mistakes
Whilst every effort is made to avoid errors or mistakes, sometimes they can still occur due to human error or system problems. Obvious errors, also referred to as palpable errors, or omissions in respect of the announcing, publishing or making of markets, prices, handicaps, or results sometimes occur despite our efforts to ensure total accuracy.
In the event that we make an obvious error, which occurs when the odds /terms offered are materially different from that available in the general market and/or are clearly incorrect given the probability of the event occurring, we reserve the right to amend that error and settle bets at the correct odds/terms available when the bet was struck.
If we have made an obvious error on the odds/terms of a bet placed on an in-play/live market, we will settle that bet at the accurate odds/terms of that selection and/or bet at the time of bet placement.
If we have made an obvious error on a bet placed on a market offered before an event has started, then the following will take place: - If more advantageous odds/terms have been applied at the time of bet placement, we will settle the bet at the accurate odds/terms at the time of bet placement or, on condition that verification is provided, at the best odds/terms available. If less advantageous odds/terms have been applied at the time of bet placement, we will settle that bet at the accurate odds/terms of that selection and/or bet at the time of bet placement.
We will make every effort to inform clients before the event starts of an obvious error in markets, prices, handicaps, or terms, but this may not be possible in all cases.
We use various data providers when forming our markets on the events that are covered on the website and some errors or mistakes in teams or participant names may occur. Bets will stand unless the error or mistake makes a fundamental difference to the composition of the markets (for example, Bristol Rovers instead of Bristol City) in which cases we reserve the right to void any bets on the event.
11.Financial limitations
11.1Minimum stake for wagering is the equivalent to €0.10 (10 Euro cents) in for all events.
11.2Minimum wagering stake in systems is 1/3 of the minimum stake of the event in question.
11.3Maximum odds in multiples are x2000. If the odds are higher than 2000, the winnings will be counted as if the odds were exactly x2000. However, the winnings must not exceed the maximum winnings for one wager.
11.4The maximum wagering stake for each event depends on the event and sport. The maximum stake shall be defined by the Betting company individually for each event and wagering form and can be changed without advance notice. Betting company reserves the right to limit the maximum stake for certain events like changing the betting limits for individual clients without notice.
11.5Maximum payout for one wager is 1 000 000 EURO in the betting account currency.
12. Cash Out Feature
What is Cash Out?- Cash Out gives you more control over your bets and gives you the opportunity to take a return before an event has finished, even if your bet goes on to lose. You can cash out a bet fully or partially. You can choose to Cash Out your bet at any time and take the potential winnings on offer. If you choose to Cash Out, the amount offered will be settled and the final result relating to your bet will have no impact on the amount returned to your account.
The amount offered will depend on the performance of your selection(s) and may be higher or lower than your original stake enabling you to guarantee a profit or minimise a potential loss.
When is Cash Out available?
Cash Out is available on selected events, fixtures and markets both pre-match and In-Play/Live, on single and multiple bets, for a variety of sports including Football, Tennis and Basketball. You can see the special logo ($) on the markets while making bets. If the ($) is not displayed, Cash Out is not available on that sport or market. Should you wish to Cash Out, all you need to do is click on the ($) or “Cash Out” button located in your open bets or bet history details.
Where Cash Out is available pre-event and we do not cover the event In-Play/Live then Cash Out will be unavailable once the event starts.
You can also Cash Out on your mobile or tablet – simply select the “Open Bets” or “Bet History” sections of the “History” section of your account and select the “Cash Out” tab to show your eligible bets. Once there you can the Cash Out button below your selection and confirm your decision to settle the bet early.
Partial Cash Out- If you would like to partially Cash Out your bet, simply use the slider on the Cash Out popup to adjust your original stake amount to the amount you want to Cash Out. Once you have selected the correct amount, click “Cash Out”. The remainder of your stake will be settled in accordance with the final result relating to your bet.
12.1 The Cash Out feature is available on selected sports, events, fixtures and markets both pre-match and In-play/live, on single and multiple bets, for a variety of sports including Football, Tennis and Basketball.
12.2 A time delay, from 3 seconds and up to 2 minutes, in accepting a Cash Out or Partial Cash Out request is in place. If a price changes or a market suspends then the request may not be successful.
12.3 If the Cash Out or Partial Cash Out request is successful, this will be displayed, and the bet will be settled immediately, except in the case of bets partially cashed out. The actual final result of the related market will have no impact on the Cash Out or Partial Cash Out amount.
12.4 The Cash Out or Partial Cash Out amount offered at any time is the total amount that will be returned to your account if successful.
12.5 Some offers will not be applied where the Cash Out feature has been used. See Terms and Conditions for each offer for details.
12.6 All free bets are unavailable for Cash Out or Partial Cash Out.
12.7 Any bets that are settled using Cash Out or Partial Cash Out will not count towards the turnover requirement of any offer.
12.8 The Betting company cannot guarantee that the Cash Out feature will be available on your bet selection. Where Cash Out is available pre-event and we do not cover the event In-Play/Live then Cash Out will be unavailable once the event starts.
12.9 The Betting company will not be responsible if the Cash Out feature is not available for technical reasons and bets will stand as originally placed during any such period.
12.10 The Betting company reserves the right to accept or decline any bet/wager requested for any sport, competition, market or bet type that is included in the Cash Out feature.
12.11 The Betting company reserves the right to amend, suspend or remove the Cash Out feature at any time for any event, fixture or market. Any bets placed on such events, fixtures or markets will stand as originally placed.
12.12 The Betting company reserves the right to reverse the settlement of a Cash Out or Partial Cash Out if the bet or a market is settled in error.
13. Bonus Terms & Conditions
13.1 If a Client has benefited from any deposit bonus, he/she can withdraw his/her available balance, as long as he/she completes the bonus turnover requirements and bets at least once the total amount of his deposit, with a minimum total odds of at least 1.50.
13.2. Α client may cancel and reuse any bonus, provided that he has not deposited and/or wagered after accepting the bonus. In such a case the bonus and/or any winnings from it are canceled and cannot be used again.
14.Sports Rules
Regulations of bets acceptance for various types of sports:
14.1 AMERICAN FOOTBALL
Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game are reversed, then bets placed based on the original listing will be void.
In 2-Way Markets Push Rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/multiples the selection is treated as a non-runner.
Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise.
All NFL match markets and pre-game props will be settled according to game stats on www.nfl.com published on day of the game. Subsequent amendments do not affect settlement.
For all spreads and totals bets, Tie or Push rules apply and bets will be settled with odds X1.
1st Half/Fulltime or Double Result
Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement.
For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.
Team Totals, Odd or Even
Zero score by a team will count as Even for settlement purposes.
First Offensive Play of the Game
This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.
Total Offensive Yards
Settlement is based on the Net Yards for both teams (includes sack yardage lost).
Team to Gain Most Passing Yards
Settlement is based on the most gross yards thrown.
Team to Gain Most Rushing Yards
Settlement is based on the most Total Rushing yards gained (includes negative yardage).
Penalties
All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
Player Props/Performances
Bets stand or ‘are action’ if player competes in one Down. Player match-ups stand or ‘are action’ if both players compete in one Down. Push/Tie rules apply.
For the following markets your player must be dressed/active for bets to stand (as per the official NFL Game Book):
First/Last and Anytime Touchdown Scorer
Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. A player must participate in one play or down for bets to stand.
Pre-Game Prop Bets Which EXCLUDE Overtime
For the following markets the game must be completed for bets to stand/have action:
1st Half/Full Time or Double Result
Predict the result at half-time and end of regulation time.
In-Play/Live Game Bets/In-Play/Live Half Bets/In-Play/Live Quarter Bets INCLUDE Overtime Unless Stated Otherwise
The game or relevant quarter/half must be completed for bets to stand/have action, unless settlement of bets is already determined.
For settlement purposes:
Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)
Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
1st Half/Full Time or Double Result
Excludes overtime if played.
Season Props
All season props are based on the regular season matches only. Players stats stand irrespective of any trades during the regular season, but players must play one regular season snap for bets to stand
Futures/Season Bets
Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.
NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.
AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.
NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).
Conference Wildcard winners are the teams who qualify for the post-season via the NFL's Wildcard selection.
Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.
NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.
CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.
Conference/Division Betting
Teams participating in an outright tournament are grouped in conferences and divisions. For example, the NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.
14.1.1 Australian Rules
All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.
Match Betting
If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game are reversed, then bets placed based on the original listing will be void.
Quarter Betting (Live and Pre Match)
For all quarter betting, in the event of a specific quarter not being completed, bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).
Half Betting (Live and Pre Match)
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half).
Half time/Full Time or Double Result
Predict the outcome of the specified match at half-time and full-time including overtime if played.
Team to Score First
The market covers any score e.g. Goal/Behind for settlement purposes.
Team to Score First Goal
The market covers Goal only for settlement purposes.
Season Betting
With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder.
If in any market teams are tied, the winner will be deemed the team with the best percentage. (worst percentage for Wooden Spoon).
Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
14.2 BADMINTON
Outright Betting is all-in compete or not.
Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of any of the named players in a match changing before the match starts then all bets void.
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 38 points.
In-Play /Live Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
Current/Next Game Leader After: If the quoted number of points is not reached in the specified Game, then the team/player who wins the Game will be settled as the winner.
14.3 BANDY
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game are reversed, then bets placed based on the original listing will be void.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Tie or Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/multiples the selection is treated as a non-runner.
Pre-Game Bets - All pre-game bets exclude overtime, if played, unless otherwise stated.
In-Play/Live Game Bets EXCLUDE Overtime Unless Stated Otherwise
To Win after Overtime/Shootout Winner - Includes overtime/shootout.
If a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets on the game will stand, unless stated otherwise.
To Lift the Trophy/To Qualify - Includes overtime/shootout.
Next Penalty - Includes shootout.
In-Play/Live Half Bets EXCLUDE Overtime
The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
For half bets, if a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will be void.
In-Play/Live 10 Minute Bets EXCLUDE Overtime
The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined
For settlement purposes the following websites and box score details will be used to determine settlement times:- Bandy World Championships www.worldbandy.com
14.5 BASEBALL
If a game has been postponed or cancelled before its due start time then all bets are deemed ‘no action’ and bets are returned/voided.
Non-MLB Baseball (including Minor League Baseball) - Pitchers are not listed and all bets stand/are action regardless of who pitches for each team. “8½ innings rule” applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
In 2-Way markets Push, or Tie, rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/multiples the selection is treated as a non-runner.
Matches Not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game are reversed, then bets placed based on the original listing will be void.
Pre-Game Bets/Lines
All pre-game bets include extra innings unless otherwise stated.
Where Mercy Rule is applied, all bets will stand on score at the time.
3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs, all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.
3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.
Pre-Game Props Including Player Props
Where Mercy Rule is applied, all bets will stand on score at the time.
Extra innings count unless specified otherwise.
All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of bets is already determined.
Game Total Odd/Even - If the combined score is zero then bets will be void.
Team Total Odd/Even- If team score is zero then bets will be void.
Winning Margins - Subject to 8 ½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void.
Lead After x Innings - Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
Double Header
If two matches are played in one day involving the same teams, and odds are offered for only one game the result shall be credited on the first game by start time.
Money Line
Subject to 4½ innings rule.
Run Line/Alternative Handicap
Subject to 8½ innings rule.
Pre-Game Totals/Alternative Totals
Subject to 4 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Team Totals
Subject to 4 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).
To Go To Extra Innings
The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings, then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.
To Win Inning (Current/Next)
Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.
Inning Run Line (Including Alternatives)
Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.
Inning Total (Including Alternatives)
Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.
A Score in the Inning (Current/Next)
Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.
Leader After 'X' Innings
Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incomplete innings leader markets, will be deemed to be won by match winner.
Race to Markets/Team Totals/Total Hits
8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
If a tied game is called or suspended and the natural conclusion of a game requires a winner, then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.
Winning Margin
Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.
In-Play/Live
Where Mercy Rule is applied, all bets will stand on score at the time.
Total Runs-8.5 innings rule applies
All bets stand/are action regardless of pitching changes.
Extra innings count, unless stated otherwise.
“8.5/6.5/4.5” Innings Rules
“8.5 inning rule” Run Line betting
The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).
“6.5 inning rule” Run Line betting (for 7 innings games)
The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.
“4.5 inning rule” Money and Total Line
There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.
Futures Betting - General Rules
Outright, Pennant and Divisional Betting
All bets stand regardless of team relocation, team name change, season length or playoff format based on official results from the respective governing body.
Regular Season Wins/Match-Ups
Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
Regular Season Specials
All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.
“Pitcher number of wins” markets
Refers to the number of wins credited by the MLB official scorers.
To Win Pennant
The team that progresses to the World Series will be deemed the winner of the pennant.
Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
Wildcard Betting
The teams that progress to the MLB Playoffs via the wild card position will be deemed the winner.
14.6 BASKETBALL
Game and Prop Betting
All games must start on the scheduled date (local stadium time) for bets to stand/have action.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such.
If the home and away team for a listed game play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
There must be 5 minutes or less of scheduled game time left for bets to stand/have action, unless the specific market outcome is already determined.
Specifically, for the ‘3x3 or Streetball’ match version of the sport, settlement will be based on official competition rules (the winner is deemed the first team to score 21 or the team with the highest score at the end of the designated 10 minutes period). A tie in regulation time leads to an untimed overtime period, which is won by the first team to score two points in overtime.
In 2-Way Markets Push rules apply unless otherwise stated below. Stakes on single bets are returned/void, and in multiples/multiples the selection is treated as a non-runner (returned/void).
If there are markets offered for regular time including the option ‘Draw’ then overtime(s) will not count.
Pre-Game Bets, Including Game Props
All pre-game bets include overtime unless otherwise stated.
Player Statistics/Match-Ups/Performances
Betting is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, fouls free throws etc Push rules may apply.
Relevant players must be dressed and see court-time for bets to stand/have action
or if the indicated player does not participate at all in the match, all bets are void/returned Overtime counts for any player props unless specified otherwise.
Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules may apply.
Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.
In-Play/Live Game Bets INCLUDE Overtime
If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to stand/have action.
In-Play/Live Half Bets INCLUDE Overtime
The first half must be completed for first half bets to stand/have action. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
In-Play/Live (4th) Quarter Bets INCLUDE Overtime
The quarter must be completed for bets to stand/have action, unless settlement of bets is already determined.
NBA Futures/Tournament Props
Regular Season Wins/Match-Ups - Team must complete all scheduled regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
To Win Division - NBA tie-break rules apply.
To Win Conference - The team that progresses to the NBA Championship will be deemed the winner of the conference.
Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, FIBA.
Outright, Division, Conference and Regional Betting
All bets stand regardless of team relocation, team name change or season length.
Series Betting
Bets are settled according to the official result.
14.7 BEACH FOOTBALL/SOCCER
All bets are calculated based on 36 minutes game time, 3 periods of 12 minutes each unless stated otherwise.
Added time and penalty shootout are taken into account only for bets without draw offered in regulation game time, team to progress, tournament winner etc
The match will stand if play has been at least 24 minutes. All bets are calculated on the basis of the results at this point.
14.8 BEACH VOLLEYBALL
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
If the venue of the match (of the sport ground) changes, all bets stand.
If one of the announced participants in the pair is replaced before the start of the match, all bets on this match are refunded.
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.
Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.
14.9 BOWLS
Non-runner no-bet. The event must start within seven days of the scheduled start for bets to stand. Outright markets may be subject to a Rule 4 deduction.
Match Betting. A match must be played within 24 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void, and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.
14.10 BOXING/MMA/UFC
Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.
For betting purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
In the event of a fight being declared a No Contest all bets will be void, and stakes returned, with the exception of markets where the outcome has already been determined.
Money Line/To Win the Fight (2-way)
In the event of a draw all bets will be void, and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
All bets will have action/stand regardless of changes to number of rounds to be fought.
Fight/Bout Betting (3-way)
Price for draw is offered. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
All bets will have action/stand regardless of changes to number of rounds to be fought.
Fight Outcome 5-Way / Exact Method of Victory
Settlement will be based on the official declared result.
Draw or Technical Draw
Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
Individual fighter A or B by KO or TKO
Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards or is a declared a No Contest.
Individual Fighter A or B by Decision
This is calculated on any of the following Technical, Majority, Split or Unanimous decision. This also includes disqualification.
All bets will stand/have action regardless of changes to the number of rounds to be fought.
Total Rounds
For Boxing (3 minute rounds, settlement purposes) where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
For UFC (5 minute rounds), where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
Round or Group of Rounds Betting
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision (using scorecards) before the end of the fight all bets will be settled as a win by Decision.
In-Play/Live
14.10.1 BOXING
Fight Winner 3-Way
Includes quote for the draw
Money Line/Fight Winner 2-Way
Bets are returned/void if a draw.
Total Rounds 2-Way
Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g., 6 and 7, it will count as Round 6 for settlement purposes i.e. the last fully completed round.
Fight To Go the Distance
For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
Knockdown Markets (To Score/Total etc)
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip or other by the referee will not count).
14.10.2 MMA
Fight Winner 3-Way
Includes quote for the draw.
Money Line/Fight Winner 2-Way
Bets are returned/void if a draw.
Total Rounds 2-Way
Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds
Fight to Go the Distance
For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
Winning Method
Bets will be settled on the official result immediately after the fight via www.ufc.com
Knockdown Markets (To Score/Total etc)
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip or other by the referee will not count).
14.11 CRICKET
All Matches
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game are reversed, then bets placed based on the original listing will be void.
1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.
Team/Batsman to Score a Fifty/Hundred in the Match (Pre-Match)
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
The Hundred – all 100 balls must be bowled.
Batsman Match Runs (Pre-Match)
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Twenty20 Matches - The full 20 overs for each team.
The Hundred – all 100 balls must be bowled.
One Day Matches - At least 40 overs for each team.
Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Most Run Outs 3-Way (Pre-Match)
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference, then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached, then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.
1st Innings Score (Pre-Match)
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
The Hundred – all 100 balls must be bowled.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
Total Match Runs, Most Match Sixes or Fours/Total Match Sixes or Fours (Pre-Match)
If a match is abandoned due to outside interference, then all bets will be void, unless settlement is already determined.
Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined.
Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.
The Hundred - the match must be scheduled for the full 100 balls and there must be an official result unless settlement of bets is already determined
One-Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
In matches decided by a Super-Over, runs, fours or sixes hit during the Super-Over will not count for settlement purposes.
Outside interference does not include weather events.
Team to make Highest 1st 6/10/15 Overs Score (Pre-Match)
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.
Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.
Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.
Bets will be void if the run count is Zero for a specified Over.
Series Correct Score
Bets void if the designated number of matches are not completed.
Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction). In the event of two or more players ending on an equal number of wickets, Dead-heat rules apply.
Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.
One Day/Twenty20 Matches
14.1 Match Betting
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference, then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Outside interference does not include weather events.
If a match is cancelled, then all bets will be void if it is not replayed within 24 hours of its advertised start time.
14.2 Live / In-Play Team Innings and Batsman Innings Runs; (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings and Batsman Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
Hundred Matches, bets will be void if the number of balls is reduced by 11 or more.
14.3 A Fifty to Be scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
The Hundred – all 100 balls must be bowled.
14.4 Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.
14.5 Top Batsman/Bowler
Bets placed on any player not in any starting 11 in the series are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
14.6 Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.
14.7 In-Play/Live Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
15. Test Matches
15.1 Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed).
If a match is abandoned due to outside interference, then bets will be made void.
Outside interference does not include weather events.
15.2 Top Batsman/Bowler (Pre-Match)
Only the first inning counts.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
15.3 A Fifty/Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50/100 or above will count.
15.4 Team Batsman to Score a Fifty/Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50/100 or above will count.
15.5 Innings Runs; In-Play/Live (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
15.5 In-Play/Live Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
15.6 First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.
15.7 Series Betting
Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.
15.8 Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.
15.9 Top Batsman / Bowler (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in either starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.
15.10 Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
15.11 Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.
15.12 To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.
16. County Championship Matches
16.1 Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference, then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
16.2 Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
16.3 Top Team Batsman/ Team Bowler
Only the first innings count.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
16.4 First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.
16.5 In-Play/Live Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
17. Cricket World Cup/Tournament Betting
17.1Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.
17.2 Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
17.3 Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.
17.4 Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.
17.5 Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.
17.6 Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.
17.7Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.
14.12 CYCLING
Individual Stage/Outright Betting/Rider Finishing Position
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect bets.
For Team Classification markets, settlement is based on final standings in time based classifications (should there be more than one Team Competition in a specified event).
Outright markets may be subject to a Rule 4 (Deduction).
Match-Ups
Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/race or stage.
In the event of one or both cyclists not passing the starting line then bets will be deemed void.
If both cyclists start but fail to finish a specific event/race or stage, then bets will be deemed void.
If both cyclists start a specific event/race or stage and only one fails to finish, then the cyclist who completes the specific event/race or stage will be deemed the winner.
Event Specials
All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For some specials, the statutory number of teams must start the specified event for bets to stand.
14.13 DARTS
Outright Betting
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
Pre-Game Match Betting
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
Handicap 2-Way and 3-Way Leg Betting/Set Betting
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if the match is not completed.
Individual Player Checkouts
If a match is not completed, then all bets are void after 24 hours have passed from the final match interruption.
First Leg/Set Markets
All bets are void if the first leg/set is not completed, unless the outcome has already been determined.
Leader After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.
Race to 3 Legs
Either player must win 3 legs for bets to stand.
Highest Checkout 3-Way
If a match is not completed, then all bets are void unless the quote has been exceeded.
Highest Checkout 2-Way
If a match is not completed, then all bets are void after 24 hours have passed from the final match interruption.
Checkout Total Markets
All bets are void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.
Next Leg Checkout
The Bull counts as red. The leg must be completed for bets to stand.
Total Legs/Sets
If a match is not completed, then all bets are void after 24 hours have passed from the final match interruption.
Checkout Markets
The Bull counts as red. The leg must be completed for bets to stand.
Most 180s
All bets are void if the match is not completed.
180s Totals Markets
All bets are void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.
First 180
All bets are void if the match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.
170 Finish in Match
All bets are void if the match is not completed, unless the outcome has already been determined.
Double Result (Legs/Sets)
Predict the result after the specified number of legs/sets and the overall winner of the match. All bets are void if the match is not completed.
First Dart Markets
Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.
9 Dart Finish
All bets void if match is not completed, unless the outcome has already been determined.
Premier League Specials
To Reach/Not to Reach the Final/Semi Final - The player must take part in one league match for bets to stand.
To Be Relegated - Following the appropriate week of fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
Regular Season Winner - For settlement purposes this refers to the player who tops the league table following the group fixtures before the play offs.
9-Dart Specials
Will Selected Player Record a 9 Dart Finish in a Match - All bets void if match is not completed unless a 9 dart finish already achieved.
Will Selected Player Record a 9 Dart Finish in the Tournament - Player must throw 1 dart in the tournament for bets to stand.
Will There Be a 9 Dart Finish in the Tournament - Tournament must be completed unless a 9 dart finish already achieved. Bets stand regardless of player withdrawals.
In-Play/Live Betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs or Total 180’s quote has been exceeded at the time of abandonment.
14.14 E-SPORTS
General Esports Rules
Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API.
An un-played or postponed match will be treated as a non-runner for settlement purposes unless it is played within 24 hours of the originally scheduled start time.
Bets will be void if the fixture is listed incorrectly.
In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.
If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.
To Win Match / To Win Map (including Current and Next) / Double Chance
If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
If a match or map is replayed due to a disconnection/interruption in service, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.
If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play/live bets on the affected map will be void unless the outcome is already determined.
Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps
Bets are void if the statutory number of maps are changed or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
To Win At Least One Map
In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
14.14.1 StarCraft II
Map Betting
In the event of a draw, To Win Map market will be voided.
Winning Race / Winning Player Nation
In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
14.14.2 Counter Strike:Global Offensive
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
Round Betting
Bets are void if the statutory number of rounds are changed or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.
Round Victory
Victory is achieved by killing all opponents on the map, detonating / disarming a bomb (spike), or by ending the time on the round timer.
Map Betting
Victory is achieved by winning at least 16 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 15-15, the organizers can appoint 6 additional rounds, so-called "overtime" (OT).
The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds after the full 6 rounds (can end 19:15, 19:16, 19:17). In case of a draw (18-18), 6 additional rounds are assigned.
If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.
In case of a change in the format of the match (the number of cards, rounds or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.
Bets on handicaps and totals are given both for rounds, cards and kills in a specific period of time.
Bets on outcomes that are actually determined at the time of the interruption of the game / refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.
Bets are accepted on both standard wins / draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".
Map Correct Score
This is the correct score applying to either team.
14.14.3 League of Legends (LOL)
Map Betting
In the event of a draw, To Win Map market will be voided.
First Blood markets
Only kills by the opposition team / player will count.
Kill markets
Will be settled based on the official scoreboard, broadcast or game API.
Monster markets
Will be settled based on the official scoreboard, broadcast or game API.
Building markets
For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time-based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
14.14.4 DOTA2
Map Betting
In the event of a draw, To Win Map market will be voided.
First Blood markets
Only kills by the opposition team / player will count.
Kill markets
Will be settled based on the official scoreboard, broadcast or game API.
Creep markets
Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
Building markets
For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time-based bets are settled on the in-game clock, and do not include the period before creep’s spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
14.14.5 HearthStone
Match Up Winner
Winner will be a team who wins more Maps in “Best of N” series.
Match Up Handicap
Map/Maps advantage for one of the teams.
Map Winner
Map starts with a coin flip. Players take turns in playing cards from their hands, which include Spells, Weapons and Minions in attempt to destroy the enemy opponent. Each Hero in Hearthstone has thirty Health Points, in order to win the Map a player is required to reduce the opposing Heroes Health Points from thirty to zero.
14.14.6 Call of Duty
Match Up Winner
Team to win more maps out of Best of # series is the match up winner.
Match Up Handicap
Map/Maps advantage for one of the teams.
Map Winner
Map is won by eliminating the entire army of the opposing team.
Correct Map Score
The Final outcome (Map) of a match.
Total Maps (O/U)
The number of Maps that a match produces is higher or lower than the actual number.
To Win at Least 1 Map
Chosen team to win at least 1 Map in the match.
14.14.7 Rocket League
Rocket League is a video game featuring all the characteristics of a football match, where players control a rocket-powered car to compete with the opposing individual or team. Each match lasts for 5 minutes, with a sudden death overtime if the match is tied at that point. The format of most tournaments is either best-of-five (BO5) or best-of-seven (BO7).
Match up winner 2-way
Settled after the end of the game (OT included).
Match up handicaps
Goal/goals advantage to one of the teams.
Total Goals (O/U)
The number of goals scored by both teams combined.
14.14.8 King of Glory
General rules apply.
14.14.9 Overwatch
Map Winner
Overwatch features several different maps, each supports a particular game mode. A map will end when one team has completed the map specific objective.
- Assault - Attackers need to take control of two subsequent points on the map, while defenders must stop them. Teams swap sides after time runs out or both points have been taken by the attackers. Each objective taken gives 1 point. If teams have the same amount of points, overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
- Escort - The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. A map is finished when both teams have attacked and defended and there is no time left in the time bank. The team who pushes the objective further is considered the Map Winner. If both teams finish the map by pushing the objective over the finish line an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
- Hybrid - Is the combination of Assault and Escort, where the attacking team has to first take control of control point and then escort the payload to the finish line. Same rules apply as before. If both teams finish the map with time left over an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
- Control - A best of rounds series (usually best of five), where teams fight over the control of a capture point, a round is won once one team reaches 100%. Each map has multiple sections, one round is played on a section. Sections cycle after each round. After winning three out of five rounds a team is considered to be the Map Winner.
Team to Win the Next Round
Is offered only for Control Maps, where the team who wins a Round (Section of a Control Map), is considered to be the winner.
Match Up Winner
Team to win more maps out of Best of # series is the match up winner.
Match Up Handicap
Map/Maps advantage for one of the teams.
To Win at Least 1 Map
Chosen team to win at least 1 Map in the match.
Outright
The winner of an entire league or tournament.
14.14.10 Rainbow 6
Victory is achieved by winning at least 7 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 6-6, the organizers can appoint additional rounds, so-called "overtime" (OT).
The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (8-6 9-7 10-8 11-9 etc.).
Match Up Winner
Winner will be a team who wins more Maps in Best of # series
14.14.11 Valorant
Round Victory
Victory is achieved by killing all opponents on the map, detonating / disarming a bomb (spike), or by ending the time on the round timer.
Map Betting
Victory is achieved by winning at least 13 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 12-12, the organizers can appoint 4 additional rounds, so-called "overtime" (OT).
The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (14:12, 15:13, 16:14 etc). In case of a draw (14-14), 4 additional rounds are assigned.
If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.
In case of a change in the format of the match (the number of cards, rounds or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.
Bets on handicaps and totals are given both for rounds, cards and kills in a specific period of time.
Bets on outcomes that are actually determined at the time of the interruption of the game / refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.
Bets are accepted on both standard wins / draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".
14.15 FOOTBALL/ SOCCER
90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Football where markets are specifically settled on 36 minutes play only.
Extra-Time In-Play/Live Markets
Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.
Matches Postponed, Brought Forward or Abandoned
Unless otherwise stated all bets on Abandoned, Postponed or Cancelled matches are Void if not replayed or scheduled within 24 hours of the original start time.
Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand. For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment or over 2.5 goals if 3 or more goals already in the game.
Matches not Played as Listed
If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for listed game are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.
We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women.
In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.
First/Last Player to Score (Pre-Match and Live)
Bets are accepted on 90 minutes play only.
Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored.
All players that take part in a match will be considered runners for last player to score betting.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Please note that own goals do not count in the settlement of bets.
Anytime Goalscorer (Pre Match) and Goalscorer (Live)
Any bets on a player taking part for any part of the given match stand.
Multi Scorers / To Score 2 or More / To Score a Hat Trick
Bets are accepted on 90 minutes play only.
Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.
Correct Scores
Predict the score at the end of normal time. Own goals count.
8.1 Anytime Correct Score
Predict if the correct score, and to which team, occurs at anytime during the match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Team to Win By X or Y goals
This market allows you to bet on a particular team to win by a specific goal margin (by X or Y goals). For example, you have backed Chelsea to win by two or three goals at home against Manchester City. Your bet wins if the game ends with the score of 2:0, 4:2, 3:0, etc. Bets will lose if Chelsea wins with 1 or 4 goal margin (2:1, 5:0, 1:0, etc). If the game ends in a Man City or is drawn, the bet will also lose. This market is based on the full-time result of the match unless stated otherwise.
Team First/Last Goalscorer
Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.
Player to Score at Any Time
All players who take part in a match will be considered 'runners'.
Any selection on a match that is not completed will be void/returned unless they have scored already
Please note that own goals αυτογκόλ do not count in the settlement of bets.
Time of the First Goal
If a match is abandoned after the first goal is scored, then all bets stand.
If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.
Injury Time
Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.
10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).
Time of First Corner
Bets are settled on what time the corner is actually taken (not the time it is awarded).
Handicap Betting, Including In-Play/Live (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
Half-Time Result, Including In-Play/Live
Bets will be void if the match is abandoned before half-time.
Half-Time Correct Score
Bets will be void if the match is abandoned before half-time.
Half with Most Goals
Bets will be void if the match is abandoned unless settlement of bets is already determined.
1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.
All Corner Markets
Corners awarded but not taken do not count.
In the event of a corner having to be re-taken then only one corner will be counted.
First/Last Corner Kick Of The Match
If there are no corner kicks in the match then all bets are void/returned.
1st Half Corners, Including In-Play/Live
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
2-Way Corners In-Play/Live
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Most Corners In-Play/Live
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
Race to X Corners In-Play/Live
Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Multicorners
This market is first half corners multiplied by second half corners (for example First Half 6 x Second Half 6 = 36, First Half 12 x Second Half 0 = 0 etc).
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.
28. Result After 10/20/30/40 Etc Minutes In-Play/Live
Settled on the result at the specified time in the match. E.g., 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
Half-Time - Full-Time Double Result
Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.
Mixed/Mythical Football
Is played between two different teams taking part in real matches in their respective league/competition but are not playing each other.
Bets are calculated/settled on the sum of goals scored by the respective teams.
If the start of either match is delayed by more than 24 hours then all bets on that game are void/returned.
For example Mixed/Mythical Match; Manchester United vs Real Madrid
Premier League Result Manchester United 2:1 Everton
La Liga Result Real Madrid 3:1 Sevilla
Mixed/Mythical Football Match Results Manchester United 2:3 Real Madrid
In this Manchester United vs Real Madrid Example; Real Madrid win that match and total goals would be 5, Double Chance three outcomes 1X lost, 12 won, X2 won etc
Match Specials
Unless otherwise stated player specials are void if the player takes no part in the game.
Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
Where one or more participant(s) quoted in a special do not participate, the bet will stand on the remaining participant(s) at regular prices if available.
To Win Both Halves
The team must score more goals than the opposition in both halves of the match.
Double Chance
The following options are available:
1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners.
1 or 2 - If the result is either a home or away then bets on this option are winners.
If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
34. ASIAN HANDICAPS
Please refer to the following examples regarding settlement of bets:
Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
Handicap Line 0.25 Ball
Team giving a 0.25 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
- Lose by any score - All bets on the selection are losers.
Team receiving 0.25 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score - All bets on the selection are losers.
Handicap Line 0.75 Ball
Team giving a 0.75 ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or lose by any score - All bets on this selection are losers.
Team receiving a 0.75 ball start:
- Draw or win by any score - All bets on this selection are winners.
- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.
- Lose by 2 or more - All bets on this selection are losers.
Handicap Line 1 Ball
Team giving a full ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- Draw or lose - All bets on this selection are losers.
Team receiving a full ball start:
- Win by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on this selection are losers.
34.1 Asian Handicap In-Play/Live (Including 1st/2nd Half Bets)
All bets on the Asian Handicap In-Play/Live market are settled according to the score-line for the entire game. This includes goals scored before and after the bet is placed.
34.2 Asian Corner Handicaps
Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void, and stakes returned.
Quarter corner handicaps - as an example “0.5, 1” is a 0.75 corner handicap has your stake equally divided between half corner and whole corner.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken then only one corner will be counted. Corners awarded but not taken do not count.
34.3 1st/2nd Half Asian Handicap
Bets settled on the relevant half result only.
34.4 Extra-Time Asian Handicap In-Play/Live
Normal In-Play/Live Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
34.5 Asian Total Corners
Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
Corner line of 8.5
If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost.
If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.
With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
Corner line of 8.25
If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost.
If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken then only one corner will be counted. Corners awarded but not taken do not count.
34.6 Asian Corners In-Play/Live
Settled as pre-game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined.
34.7 1st Half Asian Corners In-Play/Live
Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.
35. GOAL LINE
In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:
35.1 Extra-Time Goals In-Play/Live
Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
35.2 Goal Line 2
Goal line under 2
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2
- Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
35.3 Total Goals Asian (2.25)
Total Goals Asian under 2.25
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win, and half will be returned. Bets lose if there are three or more goals scored in the match.
Total Goals Asian over 2.25
- Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned, and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
35.4 Goal Line 2.5
Goal line under 2.5
- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
35.6 Total Goals Asian (2.75)
Total Goals Asian under 2.75
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned, and half will be lost. Bets lose if there are four or more goals scored in the match.
Total Goals Asian over 2.75
- Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win, and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
35.7 Goal Line 3
Goal line under 3
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.
Goal line over 3
- Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
35.8 Total Goal Asian In-Play/Live
For In-Play/Live bets all goals are considered regardless of whether they are scored before or after the bet is placed.
35.9 VAR (Video Assistant Referee)
35.9.1 To the extent that a video assistant referee (“VAR”) is consulted, the event which led to the referral will, for the purposes of these rules, be deemed to have occurred at the actual time of its occurrence (rather than the time on which the relevant referral, or decision, was made). For example, a bet has been placed for a goal to be scored between the 20th and the 30th minute. A goal is scored at 25:03 and the assistant referee makes an offside call. If there is a VAR use and the goal is eventually scored, the goal time will count at 25:03 and the market will be considered as won.
35.9.2 Where a bet is settled and, due to a VAR decision, it is proved that such settlement was inaccurate, Parimatch reserves the right to reverse such settlement (provided that the VAR decision occurred prior to the conclusion of the match or other timeframe relating to the bet).
35.9.3 Bets that have been placed between the occurrence of an incident which lead to a VAR review and the related VAR decision will be deemed as null and void unless:
(i) the VAR review (and subsequent decision) did not ultimately alter the decision made by the on-field referee, or
(ii) the VAR review (and subsequent decision) altered the decision made by the on-field referree but did not have any material influence on the bet(s) in question (for example, if the event being reviewed via VAR is not related to the outcome of that bet). All bets which were not materially influenced by the VAR review (and subsequent decision) will stand.
35.9.4 For bets’ settlement purposes, VAR assistant is requested if this is understood from the referee's gestures and/or VAR usage is confirmed by the match report issued by the official competition body who is ultimately responsible for the oversight of the said match. In cases where it is unclear whether the VAR has been used due to missing TV coverage and/or conflicting reports, Parimatch will settle the bets based on the information acquired from feed providers or and any reputable online or offline sources.
35.9.5 Referee to Check the Video (Yes/No). In case of communication between the referee and the VAR room, referee should go and check the video himself in order a bet on Yes to be settled as win. If the referee doesn’t check the video himself then the bet will be settled as lose and those placed at No will be the winning bets. Market will be offered on selected games. For settlement purposes, only TV picture will be taken into account as neither official websites nor providers mention whether the referee checked the VAR himself. In case for any reason it was not clear through TV broadcasting, if the referee actually checked himself the Video, the market will be settled void.
35.9.6 Penalty situation From the time period that a penalty has been awarded up to its execution, the odd are subject to variations according to the probability of scoring the goal. Parimatch reserves the right to cancel the affected selection of bets which have been placed after the referee awarded the penalty, if for any reason the execution of the penalty is not carried out or if the specific penalty is revoked.
35.9.7 Own Goal Scoring For the scorer related markets, unless stated otherwise, own goals (based on the official organizing authority) do not count and will be ignored. The same applies for the market “player to hit the woodwork”, where for settlement purposes players’ attempts which end up hitting their own woodwork do not count and will be ignored.
36. TOURNAMENT BETTING
36.1 Top Team Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.
36.2 Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.
36.3 Top Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.
For the FA Cup, and other cup tournaments with preliminary round, goals count from the 1st round proper onwards.
36.4 Tournament Totals/Specials
36.4.1 Total Tournament Cards
The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
36.4.2 Tournament Total Goals, Team Total Goals, Highest Scoring Team
For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.
If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
36.4.3 Tournament Penalties Missed/Converted
Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.
36.4.4 Tournament Corners
Only corners taken in 90 minutes count.
36.4.5 Team To Go Unbeaten
Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.
36.4.6 Tournament and Top Goalscorer Doubles
A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.
36.4.7 Golden Ball
This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA/UEFA etc).
36.4.8 Golden Glove
This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA/UEFA etc).
36.4.9 Golden Boot
This market is settled on the official winner of the top scorer taking into account tie-breakers from the relevant governing body (FIFA/UEFA etc). For example, assists, minutes and will supersede regular Top Goalscorer rules.
36.4.10 UEFA Player of the Tournament
This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).
36.4.11 Club Goalscorer Match Bet
Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.
36.4.12 Furthest Progressing Team
Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. If two teams are eliminated at the same stage (e.g Quarter Finals or in Group Stage) bets are void.
36.4.13 Qualification Match-Ups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.
37. ANTEPOST (Μακροχρόνιο Στοίχημα )/FUTURES
37.1 Season Specials
Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.
Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.
37.2 To Reach Playoffs
The teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the playoff positions will be deemed losers.
37.3 To Finish in the Top/Bottom Half
Bets are settled based on the official finishing positions at the end of the season.
37.4 Relegation Betting
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.
37.5 Season Handicap Winner
Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).
37.6 Divisional Betting
For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.
37.7 Top Goalscorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.
37.8 Season Match Bets/Team Points Totals
If any team does not complete all its fixtures, then all match bets and team points total bets involving that team will be made void - win or lose.
38. FOOTBALL/SOCCER STATISTICS
38.1 Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.
38.2 Player Total Goals
Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.
38.3 Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
38.4 Extra-Time Corners In-Play/Live
Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
38.5 Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
38.6 Alternative Corners
Settlement of Alternative Corners market is based on the total corner count at the end of the match.
38.7 Total Goals/Number of Goals in Match/Alternative Total Goals In-Play/Live
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.
38.8 Extra-Time Goal Line In-Play/Live
Normal In-Play/Live Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
38.9 Extra time goals live betting Only goals in extra time count. In the event of a match being abandoned before extra time has finished then all bets will be void unless settlement of bets is already determined.
38.10 Ten Minute Events In-Play/Live
Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.
38.11 Goals Odd/Even
Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.
38.12 Both Teams to Score
In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
38.13 Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.
38.14 Home/Away Team to Score in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
38.15 Half Time Result/Both Teams To Score
Predict the result of the 1st half of the match and if both teams will score in the 1st half. Bets will be void if the match is abandoned unless settlement of bets is already determined.
38.16 Half Time Result/Total Goals
Predict the result of the 1st half of the match and the number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.
38.17 Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
38.18 Total Goal Minutes
Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the official organizing authority will be deemed the time for settlement purposes.
If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).
38.19 Ball Possession Predict which team will have the highest (in percentage form) possession of a ball in a match.
38.20 Yellow Card Markets
Only yellow cards count. If a player receives a Red Card for two yellow card offences this counts as one yellow and one red. Second yellows are ignored for settlement purposes.
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
38.21 Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
38.22 1st Player Booked/Next Player Carded (Player Market)
In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.
If TV Coverage or match information is inconclusive over who received the first card, dead heat rules will apply.
38.23 Time of First Card
Both yellow and red cards count for this market.
38.24 First Team Card/Next Card Betting (Team Markets)
Only players on the pitch count.
In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.
For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.
If TV Coverage or match information is inconclusive over who receive the first card, bets will be void/returned.
38.25 Shots on/off target statistics
Only shots registered from attacking team count, e.g., an Own Goal is not a shot on target.
38.26 First/Next Goal Method
Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal - If goal is declared as an own goal.
Header - Last touch of the scorer must be with the head.
Other Method - All other goal-types not included above such as shot from open play.
No Goal
38.27 Supremacy
Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.
38.28 Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.
38.29 Team to Score Last
Bets will be void if the match is abandoned.
38.30 Last Penalty Score/Miss
Predict whether the last penalty awarded in the shootout be scored or missed - if match does not go to penalty shootout all bets will be void.
38.31 Team Next Penalty
Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.
38.32 Team Penalties Converted
Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.
38.33 Team to Take Last Penalty
Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void.
38.34 Ball to hit woodwork
The ball will need to rebound back into play to count towards positive calculation/settlement for this market.
Any deflection out of play does not count for woodwork hit.
38.35 Substitution Markets
Which team will make first substitution? - If there are no substitutions ‘there will be none’ will win if offered or all bets are void/returned. If both teams make the first change at the same time or during half time, ‘Both teams at the same time’ will win.
Substitutions made in the same break in play, irrespective of order onto the pitch, are considered to be at the same time.
14.16 FUTSAL
All match markets will be settled on regulation time (specific to competition governing body), unless stated otherwise, including Match Odd/Even, which in the event of no score will be settled as Even. Regulation time must be completed for bets to stand unless the specific market outcome is already determined.
The following In-Play/Live markets will be settled at the end of overtime/shootouts:
To Qualify/Lift Trophy/Win Shoot-out
Half markets will be settled at the end of the specified half (exclude any extra-time played). In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined.
14.17 IRISH/GAA SPORTS (Gaelic Football/Hurling)
Outright Betting
All bets stand regardless of season length, provincial or qualifier format.
Match Betting
Unless otherwise stated all Gaelic Sports bets are settled on regulation time (80 minutes) only (including injury-time); Extra-time does not count unless specified. Where a market specifically includes overtime and the game finishes level after overtime then bets will be void.
Bets will be settled on official GAA (Gaelic Athletics Association) result only.
If either team does not play then bets will be void.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game are reversed, then bets placed based on the original listing will be void.
Bets on postponed matches are void unless the matches are re-arranged and played in the same 'Gaelic Week' (Monday - Sunday inclusive UK time).
Bets on abandoned matches are void apart from markets where the outcome is already determined.
Double Result
Predict the result (home/draw/away) at both half-time and the end of regulation time.
Total game score is used to settle bets (goal = 3, point = 1).
Scoring Explanation; a goal (below the crossbar) counts as 3 points. A single point (over the cross bar) counts as 1point/ Match result and overall score/point-based markets are settled on the total combined goals from all Goals and Single Points
Half Betting
Half markets, the relevant half must be completed for bets to have action/be calculated, unless the specific market outcome is already determined.
Team to Score 1st/Last Goal
Own goals count.
14.18 GOLF
Outright Betting/Top Nationality Etc
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
All outright bets are settled on the player awarded the. The result of playoffs is taken into account. Dead-heat rules will apply to the Place part of any Each-way bets where required.
Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
Some tours or events may not declare a winner via a play off if lowest score is tied. Dead heat rules will apply if no sole winner declared.
Where a tournament is reduced from the scheduled number of holes for any reason (e.g. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed.
If less than 36 holes have been completed or outright bets were placed trophy after the final completed round, then bets will be void.
Withdraws or doubtful participation
If your selected player does not take part in the tournament, bets will be made void. If he or she has teed off, bets will stand, and they are deemed to have played. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or 18-hole betting etc.
Betting Without a Nominated Player(s)
Dead-heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead-heat rules also apply to the Place part of Each-way bets.
Group Betting
The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after the cut has been made will determine settlement. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Dead-heat rules apply except where the winner is determined by a playoff.
If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish
Dead-heat rules apply.
Finishing Position of a Named Player
In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.
Match Betting (3 way) - (54,72 or 90-hole etc)
If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement.
If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.
If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.
When a price is offered for the tie and in the event of a tie, bets on either player to win will be lost.
Tournament Match-Ups (2 way)
As above but bets void in the event of a tie.
18 Hole Betting
The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.
18 Hole - 2 and 3-Ball Betting
Bets stand once all nominated players tee-off the first hole. If a round is abandoned, then bets on that round are void.
Official tour site scores recorded on the day will count for settlement (subsequent disqualification after this time does not count)
Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ.
For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner.
Non-runners; 2 and 3-ball bets void.
In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement.
In 3-ball betting dead-heat rules apply.
For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (Deductions) will apply.
Fourballs
Bets stand once both pairings have teed-off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc) Dead-heat rules apply. Non-runner - no-bet. Deductions in line with Rule 4 (Deductions) will apply.
Handicap Betting
Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets void. Any player who misses the cut will be deemed a loser. Any non-runner Rule 4 (Deductions) and SP Place terms will apply. Dead-heat rules apply.
Mythical Match-Ups
The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes, then bets will be made void.
Match Play Markets
If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.
Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.
Match Winner (2-Way) is settled on the winner including any extra holes played. In the event of a tie, bets on the Match Winner (2-Way) will be void.
Match Result (3-Way) and Winning Margin do not include extra holes if played.
Specifically, for Winning Margin and Last Hole Played markets, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. E.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal.
For the Last Hole Played market, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.
Uncompleted single hole bets will be void.
36 Hole Match Betting
Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, e.g. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed).
If a player is disqualified or withdraws after starting prior to the completion of two rounds, then the other player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.
Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches
All markets, including Outright, Draw-No-Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.
Singles Matches - If an individual match-up ends in a tie, then bets will be void.
Golf Specials
Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.
Winning Margin - Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for tournament to go to a playoff). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.
Hole in One - Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the Yes option - To Make a Hole in One - will be deemed the winner.
To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st official cut.
To Win/Not to Win a Major - The 4 majors are US Open, US Masters, USPGA and the British Open.
Enhanced Win - Refers to tournament outright betting.
14.19 HANDBALL
Outright Betting
Outright Betting is all-in compete or not.
Match Betting
Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.
The following markets include overtime/shootouts for settlement purposes:
To Qualify, To Lift Trophy
Any overtime will not be taken into account for any markets concerning “2nd half”.
Specifically, for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
Matches Postponed or Cancelled
Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 24 hours of the original start time.
Half Betting
The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined. This excludes overtime, if played.
Game Props
All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:
Team with Highest Scoring Half/Highest Scoring Half/Game Total Odd-Even/Team Total Odd-Even/Winning Margin (incl. Alternative)/Double Result (incl. Alternative)/Race to Markets/Team to score X Goals/Both Teams to score X Goals/Either Team to score X Goals
In-Play/Live Betting
A game must be completed in full for bets to stand (unless the outcome of the specific market is already determined). All In-Play/Live game markets exclude overtime if played, except the following:
To Qualify
To Lift Trophy
To Win Match (Inc OT/SO) – if the match is determined in regulation time this market will be settled on the outcome at that time.
For In-Play/Live half betting, including the following markets, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). All In-Play/live half bets exclude overtime if played.
Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Margin of Victory/First Goal of Half/Draw-No-Bet/Double Chance/Race to Markets
For In-Play/Live 10 minute betting, including the following markets, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):
Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Last Goal/Margin of Victory/Race to Markets.
14.20 HOCKEY (Non-Ice, including ’Field’, ‘Rink’ or ‘Inline’ Hockey).
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
If an event is suspended or postponed, then bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue, then bets will be made void and stakes returned.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game are reversed, then bets placed based on the original listing will be void.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/multiples the selection is treated as a non-runner.
Pre-Game Bets
All pre-game bets exclude overtime, if played, unless stated otherwise.
In-Play/Live Game Bets EXCLUDE Overtime Unless Stated Otherwise
To Win Match (2-Way)/To Qualify/To Lift Trophy/Method of Victory/Shootout Winner/Team Next Penalty In Shootout - Include overtime/shootout.
To Win In OT - Includes overtime only and excludes shootout if played.
In-Play/Live Quarter Bets EXCLUDE Overtime
The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.
In-Play/Live Half Bets EXCLUDE Overtime
The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
In-Play/Live 10 Minute Bets EXCLUDE Overtime
The designated 10-minute match duration must be completed for bets to have action, unless the specific market outcome is already determined.
14.21 ICE HOCKEY
All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such.
If the home and away team for a listed game play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play/Live
All bets include overtime/shootouts unless otherwise stated.
In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes.
This does not apply to markets that exclude overtime/shootouts if played.
In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/multiples the selection is treated as a non-runner.
3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.
Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
Will there be overtime in the match – Overtime (where applicable) must start for bets to stand.
The following markets exclude overtime/shootouts for settlement purposes:
Asian Handicap
Asian Goal Line
Draw No Bet
Puck Line (3-Way)
Game Total (3-Way)
Double Chance (3-Way)
Money Line (3-Way)
Team Totals (3-Way)
Race to Markets
Total/Team Goals Exactly
Team To Score First/Last
To Score Last in Regulation
Next Goal Scored
Who Will Win Most Periods
Total/Home and Away Goals Scored
Period Betting
10 Minute Markets In-Play/Live
Highest Scoring Period
Highest Scoring Period - If 2 or more periods have the same score, Tie will be settled as the winner.
Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
10 Minute Markets In-Play/Live - The designated 10 minute match duration e.g. 31-40 minutes must be completed for bets to have action, unless the specific market outcome is already determined. For settlement purposes the 51-60 minute duration will not include overtime if played.
Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) - All Markets Pre-Game and In-Play/Live
All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.
Game Totals Odd or Even - If there is no score all bets will be settled as Even.
Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
The following markets include overtime/shootouts for settlement purposes:-
To Win Match (including overtime/shootout)
To Lift Trophy
To Qualify
When Will Game End
Penalty Shootout Winner
Penalty Shootout Correct Score
IIHF World Championships and Olympic Games
Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.
Top Tournament/Team Goalscorer - Player who scores most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.
To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed winner.
Player Statistics
Markets may be offered
Regardless of the country and the tournament all bets on Player Statistics are calculated based on the results in regular time, excluding the result of the overtime and penalty shootout.
If a player has not participated in the match bets on that player are void/returned.
4.In Game Number of Suspension markets
For the calculation of how many 2-minute suspensions will there be in the given period or match? each 2 minute suspension counts as 1.
Double Minor Penalty (double minor) (2 +2 minutes) counts as 2 suspensions each lasting 2 minutes.
All penalties occurring before the start of the period refer to the previous period. Penalties assigned at the end of the game, also belong to the previous period (the 3rd period or the overtime).
Delayed suspensions which have not come into force due to the fact that the goal was scored are not counted, regardless of whether or not they were included in the official record of the match.
5.Goalscorer Markets (First/Last/Any)
Forecast the name of the scorer of the first/last goal or to score anytime in the game.
Bets on a player taking any part in the given match stand.
6.Futures/Ante Post
NHL Regular Season Points/Match-Ups/Wins - Team must complete at least 80 regular season games for bets to have action/stand unless the specific market outcome is already determined.
NHL To Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner.
Outright/Conference/Divisional Betting
All bets stand regardless of team relocation, team name change or season length.
Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
14.22 MOTOR RACING(CARS)
14.22.1 F1/Formula One Racing
All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.
Drivers/Constructors Championship
Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers/Constructors Championship standings, and rules as specified by the FIA. Each-way terms may apply.
Match Betting/Group Betting
Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.
Individual Grand Prix Betting
All drivers who start the formation lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
Qualification Markets
Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier, times recorded in the third phase count. If for some reason the third phase does not take place we will settle on the official grid as formed by the FIA. Grid position penalties / subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first phase of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified phase of qualifying for bets to stand.
Start of the Race
The start of any race is defined as the signal to start the formation lap.
Number of Classified Drivers/Groups to Finish/To Finish Last/To Be Classified/Not to Finish the Race/Both Cars To Be Classified
Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are regarded as finishers in line with the official FIA classification at the time of the podium presentation.
Finish in the Points/Podium Finish
The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Highest Finishing Position/Race Match Up
If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.
Finishing Position Markets
If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.
Race Match Betting
Bets will be settled on the official classification at the time of podium presentation.
Winning Car
All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
Winning Margin/Qualifying Winning Margin
Bets will be settled on the official FIA result at the time of the podium presentation.
Fastest Lap
The official FIA result at the time of the podium presentation for the race will be used.
Will There Be a Safety Car Period During the Race?
A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under Safety Car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes. Virtual Safety Car periods do not count.
Virtual Safety Car During the Race
A Virtual Safety Car Period is defined as the need for all cars to be slowed down to a set speed limit in order to make the track safe to continue racing. Unlike the normal Safety Car procedure, no actual car will lead the cars around but instead drivers will see VSC messages around the track and will slow down to the required speed. Should the race start or end under a Virtual Safety Car condition the market will be settled as Yes. Normal Safety Car periods do not count for the purposes of this market.
Race Group Betting
The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified, then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap, then dead-heat rules apply. Drivers are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Bets will be settled on the official FIA result at the time of the podium presentation.
First Driver/Car to Retire (Formation Lap Counts)
Driver must start 1st formation lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then dead-heat rules apply.
First Constructor Retirement (Formation Lap Counts)
Bets will have action once the 1st formation lap starts. The winner is the constructor of the first car to retire. Should more than one car retire on the same lap then dead-heat rules apply.
First Lap Markets
Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.
Leader After 1 Lap
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void.
Leader After Specified Laps
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the FIA's official Race Lap Chart. In the event of the specified number of laps not being fully completed all bets will be void.
14.22.2 NASCAR/BUSCH RACING
Outright Race Betting
The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action/void. The race must be run within one week of the scheduled off time for there to be action. The official NASCAR winner of the race shall be the winner of the race for wagering purposes (this includes all races which are halted prematurely for any reason).
Race Driver Match-Ups
All match-ups will be settled as per the official NASCAR result. If one driver fails to complete the race, then the other driver will be declared the winner. Where both drivers fail to complete the race then the number of full laps completed will determine the result. If both drivers fail to complete on the same lap, then the official placing as assigned by the controlling authority will determine the result.
Both named drivers must start the race (e.g. cross the start line) for bets to be action. If any driver is replaced before the start of the race, then all match-ups will be void.
If a driver is replaced during the race, then bets will stand on his replacement.
Race Props
Race props will be settled on official NASCAR results.
14.22.3 CART AND INDY RACING
Outright Race Betting
The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action/void. The race must be run within one week of the scheduled off time for there to be action/bets to count. The winner, as deemed by the official ruling body of the race, shall be the winner of the race for betting/wagering purposes. This includes all races which are halted prematurely for any reason.
14.22.4 TOURING CARS
All race bets are settled on the official classification from the relevant governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.
Driver Championship
Each participant is priced to be the top driver over the relevant Touring Car season in accordance with the Driver Championship standings, and rules as specified by the governing body.
Individual Race Betting
All drivers who start the warm-up lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
14.22.5 A1
All race bets are settled on the official classification from the A1GP organisation, the sport's governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.
14.22.6 RALLY
All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.
14.22.7 MOTORBIKES
For all results the official podium result immediately following the race is final. Subsequent alterations and disqualifications do not count for betting purposes.
Individual Race Betting
All riders in place to start the warm up lap count as participants.
Match Betting
Both must start for bets to stand. If both fail to complete on the same lap, bets are void. The rider completing the most laps is deemed the match winner.
First Lap Betting
Bets are settled on the first completed lap of the original race. Any official restarts are ignored unless the original first lap is not completed fully. In this instance bets will be settled on the first fully completed lap.
Group Betting
All named riders must start for bets to stand or all bets are void.
14.23 NETBALL
Game Betting
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game are reversed, then bets placed based on the original listing will be void.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Push/void rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/multiples the selection is treated as a non-runner.
Pre-Game Bets
All pre-game bets exclude overtime, if played unless otherwise stated.
In-Play/Live Game Bets
EXCLUDE Overtime Unless Stated Otherwise.
In-Play/Live Quarter/Half Bets EXCLUDE Overtime
The designated quarter/half must be completed for bets to stand, unless settlement of bets is already determined.
14.24 OLYMPICS
Any betting relating to the podium/medal betting will be based on the official podium finishing order.
Any subsequent disqualifications will not count for betting purposes.
For general rules betting on a sport by sport basis, normal sports betting rules for that sport will apply where applicable.
14.25 POOL
Outright Betting
All participants in a tournament will be priced to win the tournament outright. Non-runner no-bet.
Outright markets may be subject to a Rule 4 (Deduction).
Match Betting
In the event of a match starting but not being completed then the player progressing to the next round, or the player awarded the victory (points) in a team competition, will be deemed the winner for settlement purposes.
Handicap / Total Rack Betting
If the statutory number of racks in a match are not completed, then all bets will be void. In the event of a match starting but not being completed, bets will be void unless the outcome is already determined.
14.26 RUGBY LEAGUE
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
In the event of a change of opponent from the one advertised then all bets for that match are void.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game are reversed, then bets placed based on the original listing will be void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
To Be Relegated - Where a market is offered, settlement is based upon the rules of the specified league.
3.Match Betting
Handicap Betting/Alternative Handicap Betting (Including In-Play/Live)
In 2-Way markets bets are void in the event of a tie.
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way
Where scores are level with the total points taken then bets will be void.
Match and Team Totals/Alternative Totals (Including In-Play/Live)
In 2-Way markets, where scores are level with the total points taken then bets will be void.
Draw-No-Bet
If the game finishes in a draw then bets will be settled as void/ a push/returned.
1st/2nd Half Draw-No-Bet
If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as void/a push/returned.
Next Try 2-Way
Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives)
In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets, tries includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try;
For all these markets, try includes penalty try. For all scoring play markets conversions do not count.
Team Scoring First Wins Game
Includes extra-time if played.
Double Result
Predict the outcome of the specified match at half-time and full-time.
Winning Margin Including Exact and Alternative
For settlement purposes the margin at full-time is used (Tie option is available).
Race to Markets
Predict the team to reach a specified points total first (Neither is an available option).
Half Betting
1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.
Other Markets
In-Play Live To Win in Overtime/To Qualify/To Lift Trophy
Where offered, all markets will be settled including all periods of Overtime if played.
In-Play Live Half Betting
For In-Play/Live half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play/Live half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as void/a push/returned.
Total Team Tries
Penalty tries count. Bets stand on regulation time only.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Either/Any Team Score 3 Unanswered Tries?
Either/Any team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.
Lance Todd Trophy - Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
Rugby League Nines
Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
14.27 RUGBY UNION
General Rules
Unless otherwise stated all Rugby, bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Match Betting
Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play/Live)/Match and Team Totals/Alternative Totals (Including In-Play/Live)
For 2-Way markets void/a push/returned rules apply.
For 3 way markets with a tie involved one option will be calculated as a winner.
Total Points Odd/Even and Team Total Points Odd Even
Zero counts as Even for settlement purposes.
Draw-No-Bet
If the game finishes in a draw then bets will be settled as void/a push/returned.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as void/a push/returned.
Next Try 2-Way
Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries markets (including alternatives)
In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
Team Totals Odd/Even 2-Way
Zero counts as Even for settlement purposes.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try
For all these markets try includes penalty try. For all scoring play markets conversions do not count.
Score 1st Try/1st Half Result
Predict the Team to score 1st try, combined with the 1st Half Result. A price may be quoted for No Tryscorer. For this market try includes penalty try.
Team to Score 1st and Match Result
Predict the team to score 1st combined with the match result, excluding extra-time if played.
Highest Scoring Half/Team with Highest Scoring Half
The second half total excludes extra-time if played. The Tie is an option.
Double Result
Predict the outcome of the specified match at half-time and full-time.
Winning Margin inc. Exact and Alternative
For settlement purposes the margin at full-time is used (Tie option is available).
Race to Markets
Predict the team to reach a specified point total first (Neither option is available).
Half Betting
1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime
Settlement will include extra-time/sudden death and kicking competition if played.
In-Play/Live Half Betting
For In-Play/Live half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play/Live half bets exclude overtime if played.
Team to Score First/Last Try
Market includes No Try Scored option.
Team to Score First/Last
Includes extra-time if played.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
First/Last/Anytime Tryscorer Markets
Bets on players taking no part in the match will be void/returned.
First Tryscorer
If your player takes the field after a try has been scored your bet will be void/returned. If your player has taken to the field at any time prior to the first try being scored your bet stands. Penalty try does not count for this market. If the first try is a penalty try, the scorer of the second try will be deemed the winner for settlement/calculation purposes.
Last Tryscorer
Bets will stand on players that take any part in the match for last tryscorer purposes. If the last try is a penalty try, bets will be settled on the previous tryscorer.
Anytime Tryscorer (including two or more, three or more)
Bets will stand on players that take ANY part in the match. Bets on players in a match that is not completed will be void/returned except for those where the outcome is already determined (i.e., have scored a try already).
Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
To Be Relegated - Where this market is offered settlement is based upon the rules of the specified league.
Season Betting
Top Tryscorer - Settled on regular season only (playoffs do not count).
To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).
Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.
Rugby Specials
In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.
For ‘total/match/team try’ related markets, penalty tries count for settlement purposes.
If two teams finish joint top of any given league/group where applicable, then official competition rules will determine the winner for settlement purposes.
Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.
14.28 SNOOKER
Outright Betting
Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright.
Outright markets may be subject to a Rule 4 (Deductions).
Match Betting
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball)
In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Betting does not include foul shots.
First Frame Player Total Points Odd/Even
For settlement purposes zero counts as Even.
Leader After First 4 Frames/Score After First 4 Frames
The first 4 frames must be completed for bets to stand.
Highest Break in Match
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
Match Total Frames Odd/Even
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
Session Betting (Pre-match and in-Play/Live)
All session betting refers to a specified number of frames - as designated on each market e.g. Frames 1-4; 5-9; 10-13; 14-19 etc, and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.
If the match ends naturally during the session then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).
For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market:
Highest Break in a Tournament
Dead-heat rules apply.
147 Break in a Match/Total 50+ Breaks in Match
In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.
A Break of 50 or More in Frame 1/A Century Break in Frame 1
In the event of the first frame not being completed bets will be void, unless the outcome of the specific market is already determined.
Race to 3,4,5 Frames
The respective frame must be completed for bets to stand.
Individual Highest Break (Match/Tournament)
Player must complete at least one frame/match for bets to stand.
Number of Frames in the Match
If the statutory number of frames in a match are not completed, then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.
Revised Match Betting
Where revised match betting is offered (between sessions) one frame of the following session must be completed for bets to stand.
Nationality of Winner
Bets stand irrespective of withdrawals.
Stage of Elimination
Player must play one shot in the tournament for bets to stand.
In-Play/Live
First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball)
In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. Betting does not include foul shots.
Player to Pot the First Ball/Next Frame to Pot First Ball
In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. Betting does not include foul shots.
Next Frame Markets
if the nominated frame is not played bets will be void.
Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame
Winning Margin
In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.
Next Frame Total Points/Next Frame Highest Break
In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.
In-Play/Live Mini Session
Winner - Predict the result of the specified mini session
Handicap - Predict the result of the specified mini session after a handicap has been applied
Score - Predict the match score after the specified mini session.
14. 29 SPEEDWAY
Team/Club Speedway
Pre-Game - If match is abandoned before full completion of meeting then all bets stand assuming the running of the match would not have affected the result, or the event is rescheduled/resumes within 24 hours, otherwise bets are void.
All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions).
Subsequent appeals, disqualifications and point deductions do not count.[CM3]
14. 30 SQUASH
Match Betting
In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of the statutory number of games being changed or differing from those offered for betting purposes then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes[CM4] .
Handicap Betting/Match Totals
In the event of retirement or disqualification, bets will be void unless the outcome is already determined. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
In-Play/Live Point Betting
Is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
Current and Next Game Odd or Even
In the event of a game starting but not being completed then all bets will be void.
Player Total Points/Match Total Points
In the event of retirement or disqualification, bets will be void unless the outcome is already determined or there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
Current and Next Game Winner/Current and Next Game/Winning Margin, Total Points/Current and Next Game Race(s)
In the event of a game starting but not being completed then all bets will be void unless the outcome is already determined.
The below markets are based on a statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void: -
Correct Game Score/Player Total Points/Match Total Points/Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s)/Current and Next Game Winning Margin.
14.31 TABLE TENNIS
Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
In-Play/Live Game Markets (Current and Next)
The specified game must be completed for bets to stand, unless the specific market outcome is already determined.
In-Play/Live Race to Markets
Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played, then all race markets for that game will be void.
In-Play/Live Point Betting
Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.
Total Point Betting markets
Are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
In-Play/Live Handicap Betting
Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
14.32 TENNIS
In the event of any of the following circumstances all bets will stand:
A change of schedule and/or day of match
A change of venue
A change from indoor court to outdoor court or vice versa
A change of surface (either before or during a match).
1.Match Betting Including In-Play/Live
In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
A delayed, unplayed or postponed match will only be treated as a non-runner and cancelled/returned for settling purposes when the match or event/competition is cancelled.
Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting
Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).
Winning Quarter/Winning Half
Name the tournament quarter the winner will come from (1st/2nd/3rd/4th).
Name the tournament half, the winner will come from (Top/Bottom).
The specified tournament must be completed in full for bets to stand.
Name The Finalists/Final Forecast/Reach The Final
Non-runner no-bet. The specified tournament must be completed in full for bets to stand.
Tournament Match Betting
Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.
Set Betting
Bets are void if the statutory number of sets are not completed or are changed.
First Set Winner
In the event of the first set not being completed bets will be void.
Tie-Break in First Set
In the event of the first set not being completed bets will be void, unless tie-break has begun, in which case bets will be calculated as “Yes”.
Tie-Break in Match
In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur.
Double Result
Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of match starting but not being completed all bets are void.
Total Sets
Both 2-Way and 3-Way markets may be offered. 3-Way has ‘Exactly’ as an option. Bets are void if the statutory number of sets are not completed or are changed.
Most Aces
In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.
1st Service Game
2-Way market offered for a named player to hold or break on the 1st Service Game of the match. The 1st Service Game must be completed in full for bets to stand.
1st Break Of Serve
Name the first player to break serve in the match. If there is no break of serve in the match, bets will be settled as a push/void.
Number of Sets Including In-Play/Live
In the event of a disqualification or retirement all bets will be void unless the final set has begun or settlement of the bet has already been determined.
Markets Based on Total Games/Handicap Games Including In-Play/Live
These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.
For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.
At the end of the match all of the games each individual player wins are totalled, and the handicap applied to determine the handicap winner.
Nationality of Winner
Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.
Fastest Serve Tournament
Player must serve 1 ball for bets to stand. Bets will be settled on official tournament results.
Number of Aces/Double Faults
In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.
How Many Sets Will Player Drop During Tournament
In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.
Stage of Elimination
Player must play 1 point in the tournament for bets to stand.
Match Tie Breaks
In some competitions, matches that reach one set all are decided by a Match tie-break.
If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.
Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
International Premier Tennis League
Match Tie Betting - Settlement will be based on the official result.
Single-Set Match betting - Specifically for the final single-set match of a Match Tie, settlement of markets will be based on the first player(s) to reach 6 games (and the score at that point), and will ignore any subsequent ‘catch up’ games played in the set.
If during a set a player is substituted, all bets will stand.
In-Play/Live Game Markets (Current and Next)
The player who serving in the relevant game is denoted by (Server/Svr/·).
If the wrong player is indicated as (Server/Svr/·), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result.
In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be void, with the exception of Next Game First Point.
Game to Deuce will be settled as Yes if either player/team wins the game to 40 or the score reaches 40-40 at any stage.
If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined. In the event of forfeited points/games, these will count for final settlement.
In-Play/Live Set Betting
Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.
In-Play/Live Set Winner (Current and Next)
In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.
In-Play/Live 3rd/4th/5th Set Yes/No
In the event of a set starting but not being completed then all bets stand as long as one point of the specified set is played.
In-Play/Live Set Score (Current and Next)
If no next set played, then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for final settlement.
In some competitions, matches that reach one set are decided by a Match tie-break.
If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
In-Play/Live Total Games in Next Set
If no next set played, then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for final settlement.
In-Play/Live Point Betting
Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.
If the nominated point is awarded as a penalty point, all bets on that point will be void.
Bets stand regardless of whether or not a point takes place in a tie-break.
In-Play/Live Tie-Break Markets (Including Match Tie-Breaks)
If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.
If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.
If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void. Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.
In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
In-Play/Live - Player to be Broken During Match
In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again - in which case bets will be settled on the player having not been broken).
In-Play/Live - Incorrect Server
If the wrong player is indicated as (Server/Svr/·), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.
14.33 VOLLEYBALL
Pre-Match
The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
To Win Match
Match Total Odd/Even
Correct Set Score
Double Result (Outcome of 1st Set and Match)
Match Handicap - Sets
Match Handicap - Points
Total Points
Team Total Points
For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined:
First Set Winner
First Set Total Odd/Even
First Set Handicap
First Set Total Points
First Set Winning Margin
First Set Correct Score
Score After 2/3 Sets
In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed game play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
To qualify will be settled on the team progressing to the next round of the specified competition and includes the outcome of a Golden Set if played.
For competitions where two legged ties do have a Golden Set to decide which team progresses, the Golden Set does not count towards settlement of regular match/set markets.
In-Play/Live
The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting
For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.
For In-Play/Live Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.
Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.
In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.
Golden Set (where applicable and where offered) is calculated based only on what happens in that specific (golden) set.
14.34 WATER POLO
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void, unless the specific market outcome is already determined.
Odd/Even Markets
Any score of zero is deemed to be even for settlement purposes.
In-Play/Live Markets
Bets are settled on regulation time, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined:
Handicaps/Full-Time Result/Total Goals/Alternative Handicaps/Next Goal/Team Total Goals/Double Chance/Winning Margin/Double Result/Race to Markets/Total Goals Odd-Even/Team Total
Goals Odd-Even/Draw-No-Bet
The following In-Play/Live markets will be settled at the end of overtime/shootout:
Match Winner 2-Way/To go to Overtime/Overtime Total/To go to Penalties/To Win Shootout/Team Score Next Penalty
The following props may be offered for each half or quarter and will be settled at the end of the designated half/quarter. In the event of a specific half/quarter not being completed bets will be void, unless the specific market outcome is already determined.
14.35 WINTER SPORTS
Sports:
Alpine Skiing
Biathlon
Bobsleigh
Cross-Country Skiing
Freestyle Skiing
Luge
Nordic Combined
Skating
Skeleton
Ski Jumping
Snowboarding
Event Markets (including Outright/Podium/Winning Continent/Winning Nationality)
All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets.
If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, unless settlement of the bet(s) is already determined, e.g. altered official distance (note: for Cross-Country and Biathlon bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is changed)/fewer rounds or order of events, with the exception of Ski Jumping events, where results will stand for markets providing one round is completed in full (including if the event/round is subject to a re-start, but excluding Winning Margin - see below rule).
Specifically, for In-Play/Live Ski Jumping, if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.
Specifically, for Cross-Country Skiing, Tour de Ski and Ski Tour Canada Outright markets; settlement will be based on the official final ranking published by the governing body, irrespective of whether or not all scheduled events are held.
If a specific event (determined as: after a final competitor list is known) is suspended or postponed bets remain valid until the event is completed.
Participants must pass starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event a Rule 4 (Deductions) may be applied to bets.
Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.
For settlement purposes the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Specifically, for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross-country race, all event bets are void.
Round/Jump 1 Markets In-Play/Live - If an event is abandoned prior to the completion of Round 1 then bets will be void, unless settlement of the bet(s) is already determined.
If an event re-starts during the 1st Round/Jump, all bets placed on markets offered In-Play/Live prior to the re-start will be void, unless settlement of the bet(s) is already determined.
1.Group Betting
If one or more participants fail to take part in a specified event, then bets will be void. Dead-heat rules apply.
Qualification Markets
Where markets are offered (including match betting) specifically relating to qualifying stages/rounds the results of the official governing bodies are used. Qualification rankings are dependent on times/distances and/or points (FIS) where appropriate. (In the event of two participants getting the same time the winner will be deemed the participant with the least FIS points). Where FIS points are not applicable participants with the same time/distance will be settled as a Push.
2.Match Betting
Both participants must leave the start line/gate for bets to stand. If an event comprises of just one round, then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner.
Round 1 match betting (Run 1 or Jump 1); both participants must leave the start line/gate for bets to stand. If an event is abandoned prior to completion of the 1st round, then bets will be void.
In-Play/Live Ski Jumping Overall match betting; if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.
3.For multiple round events, if both participants fail to qualify for the next round then settlement will be based on official 1st round/run standings.
If both participants fail to register a result in the official 1st round/run standings, either by failing to finish or being disqualified during the 1st round/run, then bets will be void.
If both participants qualify for the next round but neither completes the event, then bets will be void. For Cross-Country sprint event match-ups the final official placing for the event will be used to determine settlement.
If a player is disqualified or withdraws after starting either prior to the completion of the first round, or after both players have qualified for a further round, the other player is deemed the winner, assuming that player completes the respective round.
If a player is disqualified during a subsequent round, when the other player in the match bet has already not qualified for that round, the disqualified player is deemed the winner.
If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of events; with the exception of ski-jumping events, where results will stand for match betting providing one round is completed in full (including if the event/round is subject to a re-start).
Biathlon Time Match-Ups
Settlement will be based on course time only (not overall time including shooting penalties).
Cross Country Leg Match-Ups
Settlement will be based on the fastest specified leg time.
14.36 OTHER SPORTS
14.26.1 Air Hockey
Matches are played on a best of 5 or best of 7 basis. Each set is first to 7 points to determine the set winner (there is no two clear two points rule).
14.36.2 Archery
Outright Betting is all-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Match Betting - In the event of a match starting but not being completed the following markets will be void, unless the specific market outcome is already determined:
To Win Match
Total Points (2-Way)
Set Winner (3-Way)
End Winner (3-Way)
For betting purposes Extra Arrows will count.
14.36.3 Athletics
For all athletics’ events we use the result at the time of the podium presentation or medal ceremony. Any subsequent disqualifications, for whatever reason, do not count.
We reserve the right to apply a Rule 4 deduction in the event of a withdrawal prior to the start of an event.
14.36.4 Basketball Shots
Is played between numerous players making 2 or 3 point throws in a number of rounds with elimination until a final winner. If points are level all players with the same score progress to next round.
Each player in turn takes 10 two-point throws from the free throw line with two points if successful and zero if not. This is followed by players, in turn, taking 10 throws from the same three-point positions with three points if successful and zero if not.[CM7]
14.36.5 Canoe/Kayak
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.[CM8]
14.36.6 Chess
All bets are based on the official game result. If a game is postponed or a player replaced, all bets are void.[CM9]
14.36.7 Combat Sports
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void, and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.
14.36.8 Curling
Outright Betting - All-in, compete or not.
Match Betting - All matches will be settled on the final score. For betting purposes extra ends will count.
End Betting - For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank (0-0)
12.36.9 Diving
Participants must make one dive for bets to have action otherwise bets will be void, and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
14.36.10 Equestrian
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.
14.36.11 Fencing
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - Prices are offered for each participant to win the duel and in the event of a draw all bets will be void, and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.
14.36.12 Gymnastics
Competitors must attempt one discipline/round for bets to stand. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
14.36.13 Judo
All bets will be settled according to the official result ay the time. Subsequent disqualifications/amendments will not count for betting purposes.
14.36.14 Lacrosse
Tournament Outright Betting - All bets will have action.
Match Betting - Games must go full 60 minutes for bets to have action. Overtime is included for settlement purposes. All bets will be void if the match is not played on the scheduled date.
Proposition Involving Players - Both players must take some part in the game for bets to have action.
Player Markets - Both Player Points and Player Match-Ups are determined by the goals and assists for each player, as stated by the box score from the official Website of each league or tournament.
In-Play/Live - Overtime is included for settlement purposes. The game must be completed for bets to stand, unless the specific market outcome is already determined.
14.36.15 Modern Pentathlon
Participants must pass the starting line for bets to have action otherwise bets will be void, and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
14.36.16 Pesapallo
All games must start on the scheduled date for bets to have action. For settlement purposes extra innings do not count. If a game has been postponed or cancelled before its due start time, then all bets are deemed no action.
14.36.17 Rowing
All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of a race starting but not being completed (e.g. there is no deemed winner) then all bets will be void.
14.36.18 Sailing /Yachting
All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
14.36.19 Shooting
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
14.36.20 Sumo
Bout/Fight winner will be determined at the end of the bout/fight by the chief judge/referee. Any subsequent disqualifications or changes will not count for betting purposes.
If any bout/fight does not take place within 24 hrs of the scheduled start time, bets will be void.
14.36.21 Surfing
Outright Betting - May be subject to a Rule 4 (Deduction). Participants must start Round 1 of a specified competition for bets to stand. Otherwise, bets will be void, and stakes returned. The classification at the time of the podium presentation (as per official ASP result) will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. If a specified event is not fully completed, then bets will be void, and stakes returned.
Match-Ups - Will be settled upon the surfer progressing furthest in a specified competition. If both quoted participants are knocked out in the same round of a specified tournament, then the winner, for betting purposes, is deemed the surfer with the highest score. In the event of scores being tied bets will be void. Both quoted surfers in a match-up must compete in Round 1 for bets to stand.
Heat Betting - All surfers must enter the Water for the specified Heat for bets to stand, otherwise bets will be void, and stakes returned.
14.36.22 Swimming (and Artistic Swimming)
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
14.36.23 Taekwondo
All bets will be settled according to the official result at the time. Subsequent disqualifications/amendments will not count for betting purposes.
14.36.24 Triathlon
Participants must pass the starting line for bets to stand otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
14.36.25 Weightlifting
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
14.36.26 Wrestling (Greco-Roman, FreeStyle and Olympic)
The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of a draw all bets will be void, and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.
14.36.27 WWE Wrestling
Matches are settled on the final ruling given during the broadcast. Any subsequent changing after the broadcast do not count for betting purposes.
Any bets on non-tag team events with five or more entrants (for example The Royal Rumble) are All in Run or Not, Stakes on any non-participants are lost and any unquoted competitor will count for betting purposes.
14.36.28 Politics / Elections
Unless otherwise stated, you can bet on the candidate you believe will win the election. Valid results are only the official results published by the Central Election Committee. If any bet includes a candidate who does not participate in the election, for any reason, the bet is considered lost.